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PROFILE

Gibbtall

Bryan Tai developed a modular suite of three 2D minigames—Smooch, Slapper, and Jump—for the BryanTai/ggj2025-minigames repository, focusing on rapid prototyping and reusable architecture. He implemented scene-based management in Godot Engine using GDScript, integrating character physics, basic animations, and asset pipelines to support scalable minigame development. Bryan stabilized collision logic in Smooch to ensure reliable win and loss outcomes, while enhancing onboarding guidance to streamline tester feedback. His work established a consistent framework for future minigame features, enabling faster iteration and easier onboarding. The technical depth reflects strong skills in 2D game design, animation, and scene management.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
3
Lines of code
6,196
Activity Months1

Work History

January 2025

5 Commits • 3 Features

Jan 1, 2025

Month: 2025-01 performance summary for BryanTai/ggj2025-minigames. Delivered a trio of MVP minigames to establish a reusable prototyping suite and accelerate game jam readiness. Key items include: 1) Smooch Minigame — initial vertical movement, horizontal enemy, collision-based win/lose, and asset integration. Commits: f0e4008455ecbbd0f6f9bdc39dab907d19917151 (Built Smooch); 1b704f21c3dd978a70214f5b3fe883f4434b2002 (Update smooch_mini_game.tscn); d40e7632650efeaebaf6564b1140678d9360b112 (Fixed Smooch). 2) Slapper Minigame — scene and script created, plus user guidance improvements for Smooch. Commit: 98fe01105ddaf0afca7b68bf5bc64069cc41a84a (Created Slapper). 3) Jump Minigame — physics, animations, and basic gameplay. Commit: 7e3207309cf6046cb40e33c1818f94bc398e31cd (Created Jump minigame). 2) Major bug fix: Smooch collision logic stabilized and win/lose outcomes ensured. Commit: d40e7632650efeaebaf6564b1140678d9360b112 (Fixed Smooch). 4) Overall impact: establishes a modular, reusable minigame framework enabling rapid iteration, faster onboarding for testers, and a scalable base for future features. Technologies/skills demonstrated: Godot Engine, GDScript, scene-based architecture (.tscn), basic physics and animations, asset integration, and Git-based collaboration.

Activity

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Quality Metrics

Correctness76.0%
Maintainability76.0%
Architecture68.0%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

2D Game DesignAnimationCharacter PhysicsGame DevelopmentGodot EngineMinigame DevelopmentScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BryanTai/ggj2025-minigames

Jan 2025 Jan 2025
1 Month active

Languages Used

GDScript

Technical Skills

2D Game DesignAnimationCharacter PhysicsGame DevelopmentGodot EngineMinigame Development

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