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Tyler Funk

PROFILE

Tyler Funk

During February 2025, LunarBreaker developed a textured Earth model and integrated a new Earth prefab to enhance visual consistency in the gamkedo-la/LunarBreaker repository. Using Unity and C#, LunarBreaker applied an emission map and _MainTex texture to the Earth material, disabled glossy reflections and specular highlights, and reset emission and color to white, resulting in a more accurate, non-reflective planet rendering. The dedicated Earth prefab standardized asset usage across scenes, streamlining future development and reducing rework. This work demonstrated depth in 3D modeling, material editing, and prefab creation, improving visual fidelity while maintaining performance and supporting efficient iteration for future features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
406
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: LunarBreaker delivered a textured Earth visual and a new Earth prefab, enhancing scene realism and consistency across environments. Implemented by applying an emission map and _MainTex to the Earth material, disabling glossy reflections and specular highlights, and resetting emission and color to white. The update includes a dedicated Earth prefab to standardize usage in the scene. This work improves first-party visuals for planet rendering and reduces future rework by providing a consistent asset across levels.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture80.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

3D ModelingGame DevelopmentMaterial EditingPrefab Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gamkedo-la/LunarBreaker

Feb 2025 Feb 2025
1 Month active

Languages Used

C#Unity

Technical Skills

3D ModelingGame DevelopmentMaterial EditingPrefab Creation

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