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laikrai

PROFILE

Laikrai

During their two-month contribution to the EnhancedNetwork/TownofHost-Enhanced repository, Tenisnec developed and integrated new gameplay features for Among Us modding using C# and the Unity Engine. They introduced the Shocker role, a neutral killing class with a unique shock ability, and refactored state management to improve stability and maintainability. Tenisnec also delivered configurable recruitment controls for the Jackal sidekick, enhancing gameplay customization and reducing misconfiguration risks. Their work focused on backend development, configuration management, and role-based game mechanics, laying a solid foundation for future expansion while ensuring that new features were robust, maintainable, and aligned with gameplay requirements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
2
Lines of code
447
Activity Months2

Work History

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 summary for EnhancedNetwork/TownofHost-Enhanced. Delivered configurable Jackal sidekick recruitment controls and UI/config support for the CanRecruitSidekick toggle on the sidekick’s kill capability. This included two commits (873efde4fdb445a559c0b1890ba24daf9d8e3de7 and dd045e3ff18afd269b66336cb45cd51cc6ff0996) to implement recruitment options and related fixes. Business value centers on improved gameplay configurability, policy enforcement, and reduced risk of misconfiguration, with maintainable UI/config coupling laying groundwork for future enhancements.

November 2024

10 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 — Delivered the Shocker role as a new neutral killing class with a shock ability, integrated into win conditions, and established groundwork for a future Winner Role. Implemented core gameplay mechanics, improved state management, and stabilized post-meeting synchronization. Completed initialization fixes and targeted balance updates, along with focused bug patches to prevent edge-case failures. These changes enhance gameplay variety, stability, and maintainability, delivering measurable business value through richer gameplay and reduced risk of deployment issues.

Activity

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Quality Metrics

Correctness75.0%
Maintainability76.6%
Architecture70.8%
Performance69.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Among Us ModdingBackend DevelopmentC#C# DevelopmentConfiguration ManagementGame DevelopmentRefactoringRole-Playing Game MechanicsRole-based Game MechanicsUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EnhancedNetwork/TownofHost-Enhanced

Nov 2024 Jan 2025
2 Months active

Languages Used

C#

Technical Skills

Among Us ModdingBackend DevelopmentC#C# DevelopmentGame DevelopmentRefactoring

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