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Tess_the_Evil

PROFILE

Tess_the_evil

Contributed to the ss14Starlight/space-station-14 repository by delivering five gameplay features and a targeted bug fix over four months, focusing on balance, realism, and operational readiness. Leveraged C# and YAML to implement and tune mechanics such as environmental hazards, entity vulnerabilities, and minimum player requirements for game events. Addressed asset initialization issues by ensuring Nitrous Oxide tanks were pre-filled, improving security workflows. Demonstrated disciplined change management through clear commit histories, collaborative documentation, and data-driven balancing. The work emphasized maintainability and iterative improvement, supporting stable gameplay and player engagement while ensuring configuration changes aligned with broader game development goals.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

9Total
Bugs
1
Commits
9
Features
5
Lines of code
22
Activity Months4

Work History

June 2026

1 Commits • 1 Features

Jun 1, 2026

June 2026 monthly summary for the ss14Starlight/space-station-14 project focusing on feature delivery, quality improvements, and impact on gameplay balance.

April 2026

1 Commits

Apr 1, 2026

Summary for 2026-04: Delivered a Nitrous Oxide Tanks Readiness fix for the Advanced Restraints Crate in ss14Starlight/space-station-14, ensuring tanks are pre-filled and functional from deployment. This eliminates the empty-tank issue and reduces security downtime, improving operator readiness and reliability of security infrastructure. The change is associated with commit fd9409ec2039b7d36def02b4fef243831d7c3c55 and references PR #3993. This month also included validation and changelog documentation to support release readiness.

March 2026

2 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for ss14Starlight/space-station-14: Delivered a targeted gameplay balance update to improve accessibility and engagement by increasing the minimum player counts for round-ending antagonists and a related game event. Implemented via YAML/config changes in Resources/Prototypes/GameRules/events.yml. Commits: e768a1296ee2d7f012a2217306c066ec33c52cbc; 282603d156b80fd42921f007cef4ac655bc6334d (Co-authored-by: CawsForConcern). No standalone major bugs fixed this month; focus was on balance tuning and release-readiness. Demonstrated proficiency with game-rule configuration, YAML updates, and collaborative documentation. Business value: improved balance and accessibility should drive higher player retention and longer sessions.

February 2026

5 Commits • 3 Features

Feb 1, 2026

Month: 2026-02 — concise, business-focused monthly summary for the ss14Starlight/space-station-14 repo. Focused on delivering features, fixing/regaining balance after changes, and improving gameplay realism and stability. Highlights include three core feature areas with clear data-backed changes, plus notes on collaboration, data-driven balancing, and maintainability.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

C# programmingYAML configurationconfiguration managementgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ss14Starlight/space-station-14

Feb 2026 Jun 2026
4 Months active

Languages Used

C#YAML

Technical Skills

C# programmingYAML configurationconfiguration managementgame development