
Worked on the GameDevelopmentKit/GameFoundation repository to enhance extensibility in the SceneDirector component. Focused on refactoring the signalBus member by changing its access modifier from private to protected, enabling derived classes to safely interact with the signalBus while maintaining existing behavior and avoiding API breakage. This architectural adjustment supports safer subclass customization and prepares the codebase for future downstream features. The work was implemented using C# within the Unity engine, drawing on skills in game development and software architecture. No bugs were addressed during this period, with efforts concentrated on delivering this targeted feature improvement over the course of one month.
March 2025: Delivered SceneDirector Extensibility in GameFoundation by making signalBus accessible to derived classes (changed from private to protected) while preserving existing behavior. This refactor enables safer subclass customization and lays groundwork for downstream features with no API breakage. Commit 2ce7e6090840d2bcf9a565b9af481dd981dd49af.
March 2025: Delivered SceneDirector Extensibility in GameFoundation by making signalBus accessible to derived classes (changed from private to protected) while preserving existing behavior. This refactor enables safer subclass customization and lays groundwork for downstream features with no API breakage. Commit 2ce7e6090840d2bcf9a565b9af481dd981dd49af.

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