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Stomf

PROFILE

Stomf

Over a four-month period, 5dorkydorks delivered eight gameplay features across Goob-Station, Frontier Station 14, and OmuStation, focusing on YAML configuration, game development, and audio engineering. Their work included balancing ammunition bundles and refining submarine configurations to improve gameplay consistency and maintainability. They enhanced immersion by integrating new audio assets for Diona emotes and increased Vestine chemical reaction outputs, aligning changes across repositories for coherent player experience. By enabling water tank backpack compatibility with multiple equipment slots, they improved usability and versatility. The depth of their contributions reflects careful cross-repo coordination, data-driven balancing, and a strong grasp of configuration management.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
8
Lines of code
836
Activity Months4

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026: Delivered Water Tank Backpack Slot Compatibility for Goob-Station, enabling water tank to be equipped in the suitStorage slot with YAML updates recognizing the water tank in both BACK and suitStorage slots. This enhances gameplay versatility and usability. No major bugs fixed this month. Focus was on feature delivery, config alignment, and traceable work items.

December 2025

3 Commits • 3 Features

Dec 1, 2025

December 2025 monthly summary: Delivered core feature work across two repositories with an emphasis on immersion, balance, and cross-repo cohesion. Goob-Station introduced Diona Emotes Audio Enhancements, adding new sound assets and updated configurations to complete the emote audio set. Vestine chemistry received a balance pass via Output Increase, improving gameplay effectiveness. OmuStation implemented Vestine Production Rate Enhancement to boost Vestine-related production, aligning with Goob-Station changes through a cherry-picked commit for consistency. No blocks or high-severity bugs were reported; primary activity involved asset integration, balancing, and config changes. The initiatives produced measurable business value through enhanced immersion, richer gameplay, and more predictable resource flows.

November 2025

2 Commits • 2 Features

Nov 1, 2025

November 2025 monthly summary: Delivered submarine configuration refinements and balance across two repositories, focusing on removing deprecated entities and weapons to improve balance, clarity, and maintainability. This work reduces technical debt and accelerates future tuning.

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary focusing on key accomplishments, features delivered, major fixes, impact, and technical skills demonstrated. Highlighted cross-repo alignment on ammunition balancing for Goob Station and Frontier Station 14, with emphasis on content accuracy and gameplay balance.

Activity

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Quality Metrics

Correctness92.6%
Maintainability90.0%
Architecture87.6%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

YAMLyml

Technical Skills

Configuration ManagementGame DevelopmentYAML configurationaudio engineeringchemical reaction modelingconfiguration managemententity managementgame developmentsound design

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

Goob-Station/Goob-Station

Nov 2025 Feb 2026
3 Months active

Languages Used

YAML

Technical Skills

configuration managemententity managementgame developmentYAML configurationaudio engineeringsound design

ProjectOmu/OmuStation

Nov 2025 Dec 2025
2 Months active

Languages Used

YAML

Technical Skills

configuration managemententity managementgame developmentchemical reaction modeling

pheenty/goob-station

Apr 2025 Apr 2025
1 Month active

Languages Used

YAML

Technical Skills

Configuration ManagementGame Development

ErhardSteinhauer/frontier-station-14

Apr 2025 Apr 2025
1 Month active

Languages Used

yml

Technical Skills

Configuration ManagementGame Development

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