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Exceeds
Simon Döhl

PROFILE

Simon Döhl

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

9Total
Bugs
2
Commits
9
Features
1
Lines of code
4,655
Activity Months2

Work History

February 2026

7 Commits • 1 Features

Feb 1, 2026

February 2026 (Month: 2026-02) – Godot engine editor work focused on unifying and stabilizing the Script/Text Editor, with targeted fixes and code cleanup to improve reliability and developer productivity. The changes delivered tangible improvements to the editor UX, initialization behavior, and maintainability, enabling faster scripting cycles for developers.

December 2025

2 Commits

Dec 1, 2025

December 2025 monthly summary: Focused on stabilizing shader initialization by guaranteeing the shader path is set before compilation across Redot-Engine and the Godot core. Implemented critical bug fixes that prevent shader execution errors and resource mismanagement, delivering measurable improvements in runtime reliability and developer experience. Achieved cross-repo parity for shader initialization, setting the stage for future shader pipeline enhancements and upstream alignment.

Activity

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Quality Metrics

Correctness97.8%
Maintainability93.2%
Architecture93.2%
Performance93.2%
AI Usage22.2%

Skills & Technologies

Programming Languages

C++XML

Technical Skills

C++C++ developmentC++ programmingGame DevelopmentUI Developmentcode refactoringdebuggingeditor developmenteditor scriptinggame developmentgame engine developmentgraphics programmingshader developmentsoftware maintenancesyntax highlighting

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Dec 2025 Feb 2026
2 Months active

Languages Used

C++XML

Technical Skills

C++game developmentgraphics programmingC++ developmentC++ programmingGame Development

Redot-Engine/redot-engine

Dec 2025 Dec 2025
1 Month active

Languages Used

C++

Technical Skills

C++graphics programmingshader development

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