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Ed

PROFILE

Ed

Edward contributed extensively to the crystallpunk-14/crystall-punk-14 repository, delivering core gameplay systems, configuration pipelines, and localization frameworks over 13 months. He engineered modular asset management and data-driven configuration using C# and YAML, enabling rapid iteration and safer live operations. His work included backend development for crafting, spell, and progression systems, as well as CI/CD automation and open-source licensing compliance. Edward improved gameplay balance, internationalization, and deployment reliability by refactoring core components, optimizing test infrastructure, and enhancing UI with XAML. The depth of his contributions is reflected in robust feature delivery, maintainable code organization, and measurable improvements to developer workflow.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

231Total
Bugs
28
Commits
231
Features
96
Lines of code
189,493
Activity Months13

Your Network

35 people

Work History

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 – Crystallpunk-14 (crystall-punk-14): Licensing policy updates completed to align with open-source distribution goals. MIT license adopted project-wide and assets relicensed to CC-BY-SA-4.0, simplifying reuse and collaboration. No major bugs reported this month; stability maintained while improving compliance and governance.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Focused feature improvement in crystallpunk-14/crystall-punk-14: round-end announcements timing optimization and component cleanup. Removed unused CP14RoofMarkerComponent and shifted round-end announcements earlier in the day to improve timing consistency across golobby, endround, and related flows. The work is captured in commit c51384a8b36fe9df93412ac3d87e72e575d3e108 with message 'cbt fix'.

September 2025

7 Commits • 3 Features

Sep 1, 2025

Concise monthly summary for 2025-09 focused on delivering core system improvements, configurability, and code cleanliness for crystall-punk-14. Highlights include a major weapon systems overhaul, timing-stability fixes for magic energy, extensive CP14 configuration adjustments, and targeted code cleanup to improve maintainability while preserving behavior.

August 2025

10 Commits • 3 Features

Aug 1, 2025

Month: 2025-08 — Focused delivery across CI/CD, CP14 Demiplane improvements, and codebase/content updates to accelerate release readiness and improve reliability.

July 2025

9 Commits • 4 Features

Jul 1, 2025

July 2025 performance summary for crystall-punk-14 focusing on delivering high-value features, targeted bug fixes, and system refinements across playtime, progression, UI, and assets. The work emphasizes business impact through extended play hours, balanced progression for artisan roles, improved player feedback, and richer world assets.

June 2025

39 Commits • 18 Features

Jun 1, 2025

June 2025 monthly summary for crystall-punk-14 development. Focused on balancing core systems, stabilizing the baseline, and accelerating deployment readiness through configuration hygiene and targeted refactors. Delivered multiple features with an emphasis on balance, maintainability, and release-readiness, while addressing stability and packaging quality to support faster, safer iterations.

May 2025

23 Commits • 8 Features

May 1, 2025

May 2025 focused on developer experience, gameplay reliability, and content quality for crystall-punk-14. Key efforts standardized development tooling, refined CP14 gameplay rules and UI, and strengthened data integrity and localization. Deliverables spanned environment/configuration updates, CP14 rule/UI refinements, critical stability fixes, and feature/data enhancements for dungeon ore, guide reagent UI, and herbals data, complemented by QA improvements.

April 2025

33 Commits • 13 Features

Apr 1, 2025

April 2025 performance summary for crystall-punk-14. Focused on stabilizing development workflow, balancing gameplay, and expanding market reach. Key features and improvements were delivered through configuration and content tweaks across multiple subsystems, supported by targeted bug fixes and codebase integration. The work produced measurable business value in faster onboarding, more balanced gameplay, and broader audience reach.

March 2025

17 Commits • 5 Features

Mar 1, 2025

March 2025 performance highlights for crystall-punk-14: Key features delivered, critical bugs fixed, and dev workflow improvements. Delivered Russian localization with a whitelist-enabled server, including hostname/description reflectivity and role timers; Vampire gameplay balancing with increased base hunger decay and Brute-damage tuning, plus the Blood Step spell with cooldown and visual cues; Sheep Polymorph spell introducing a mana-cost, cast-delay polymorph with visual/auditory effects; Loot system improvements with tag-based filtering and refined prototype handling for better item distribution; Daylight calculation bug fix ensuring correct daylight logic for storage-scoped entities. Addressed reliability and performance with fixes to whitelist sale quantities and local skill update processing to reduce unnecessary network traffic; safety tweaks for ManaStorm/ManaMist to keep mana changes player-safe; and development environment/config tweaks enhancing open testing, visuals, and tuning of feature weights.

February 2025

33 Commits • 15 Features

Feb 1, 2025

February 2025 (2025-02) Monthly Summary for crystall-punk-14/crystall-punk-14 Key features delivered: - CP14 modular craft part prototype and demiplane generator data component updates, including changes to CP14ModularCraftPartPrototype.cs and CP14DemiplaneGeneratorDataComponent.cs (commits 445fd1e1b9745711029ca605a727aca3cb98139b and c0275238ac2e860f89ccf21a358fa5e38b28bed6). - Roof system and spell integration enhancements (CP14RoofSystem.cs updates; roof adaptations; detaching embeddables from thrown spells) with commits d6a0ce95a1510452d92cda2e4a18c3e01d6da372, 82d6fe07fedbe40cb6544754ed347b8db5d4a1a6, b8575aba8f1e29c9c7510b14d90c343697a852fe. - Spell and projectile subsystem enhancements (SharedProjectileSystem.cs; T0_counter_spell.yml; thrown spells detach embeddables) with commits eb7e0961f1ca736da82b1838553e184a8e9ff58e, f77677016493fbc897542dfc63f8969d0547e961, 7d6d02c523690589f82a956967dc0051c029995a. - World data, mapping and resource/config updates (guildmaster.yml, mobs.yml, comoss_d.yml, DoNotMap category) and TagResource creation/updates to improve data-driven behavior and asset tagging. Key commits include 4a641c3957a85e977a686693bd1e06bb3d2d260a, f839ffec0db1957bd2f22f0fdbb10e9b050f4b73, 01900bf2ecd3b85e7e4218a62860b16bd5f41ec4, 2d9f67c354395b284232a95ce360283f7563b686, a5de1b72e2a02172f10c3289a0a85fb7c2cd42b4, fdf2c53c5c76e9c721aabfdc2b6dad46fccaafa1. - Dev environment configuration updates and CI improvements (Dev.toml changes; Factoria CI/config updates) with commits 31f02b3de35ead7dfc116b55adac8fa26ca34c6d, 9e32136cd08b964cdd1fe62959179c8097469971, 66a4cbd498e3263cf9fc85d60390e9b0e4592798. Major bugs fixed: - Copper prices calculation fix to ensure correct in-game economy balance. - Shield system: YAML configuration update to stabilize shield behavior. - Rendering: Black roofs bug fix to render correct roof coloration. - General bug fixes and stability improvements across systems (bug category commits labeled FIXES and related changes). Overall impact and accomplishments: - Delivered data-driven content updates and system-level improvements enabling new gameplay features (modular crafting, demiplane data), more responsive terrain/roof mechanics, and robust spell/projectile interactions. - Significantly improved data management and deployment readiness via world data/config updates and CI/config enhancements, accelerating content iteration and reducing release risk. - Strengthened asset and gameplay correctness with targeted bug fixes, contributing to a smoother player experience and more predictable behavior across systems. Technologies/skills demonstrated: - C#/.NET component updates (CP14ModularCraftPartPrototype.cs, CP14DemiplaneGeneratorDataComponent.cs, CP14RoofSystem.cs, SharedProjectileSystem.cs, etc.). - Data-driven configuration and scripting (YAML files, Dev.toml, and CI configuration). - Asset and gameplay tuning (sprite patches, hunger/damage experimentation, alchemy buffs) and robust integration of new systems with existing architecture.

January 2025

43 Commits • 17 Features

Jan 1, 2025

January 2025 was focused on delivering business value through localization readiness, developer workflow improvements, gameplay/system reliability, and content/data updates, while ensuring compliance and cleaner architecture. Key work spans localization synchronization, development configuration, core CP14 systems updates, and data/assets enhancements that enable faster feature delivery and richer player experiences.

December 2024

12 Commits • 6 Features

Dec 1, 2024

December 2024 monthly summary for crystall-punk-14: Delivered focused improvements across localization, player customization, balance tuning, and CP14 content, with an emphasis on reliability, maintainability, and measurable business value. The work enhances localization consistency, expands player-facing customization options, tunes game difficulty for a better player experience, and improves the data/config pipelines for faster iteration.

November 2024

2 Commits • 2 Features

Nov 1, 2024

Month: 2024-11 — Focused on delivering gameplay balance and CP14 configurability for crystallpunk-14/crystall-punk-14. No major bugs fixed this month; emphasis on features delivered, maintainability, and data-driven configuration to support ongoing live ops and better player experience.

Activity

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Quality Metrics

Correctness85.4%
Maintainability88.0%
Architecture81.0%
Performance79.8%
AI Usage20.2%

Skills & Technologies

Programming Languages

BashC#FTLGLSLJSONMarkdownPNGPythonTOMLXAML

Technical Skills

Asset ConfigurationAsset IntegrationAsset ManagementAutomationBackend DevelopmentBeta TestingBug FixingC#C# DevelopmentCI/CDChangelog ManagementClean Code PracticesClient-Server ArchitectureClient-Side SystemsClient-side Logic

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

crystallpunk-14/crystall-punk-14

Nov 2024 Feb 2026
13 Months active

Languages Used

C#YAMLFTLXMLJSONMarkdownPNGPython

Technical Skills

Configuration ManagementGame DesignGame DevelopmentUI DevelopmentAsset ManagementData Configuration