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PROFILE

Thicco-catto

Worked on the TeamREPENTOGON/REPENTOGON repository to deliver a feature enabling save menu slot graphics customization and visual cleanup. Focused on C++ and Lua, the work introduced a dynamic rendering path for save menu slots, allowing user-defined sprites and improved spritesheet management. The implementation included an overridable callback for slot graphics, standardized API parameters, and clarified function naming to enhance maintainability. Visual layering was refined to hide non-relevant UI elements, resulting in a cleaner interface. This feature improved user experience by supporting greater customization and set a foundation for future enhancements, demonstrating depth in custom graphics handling and game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
1
Lines of code
119
Activity Months1

Your Network

18 people

Work History

December 2025

6 Commits • 1 Features

Dec 1, 2025

December 2025 (TeamREPENTOGON/REPENTOGON) monthly summary focusing on feature delivery, bug fixes, and overall impact. Delivered Save Menu Slot Graphics Customization and Visual Cleanup, establishing a more flexible and visually clear save menu rendering path. This work includes API and UI refinements to support user-defined slot sprites, dynamic slot graphics, and improved spritesheet handling, along with targeted visual layering improvements for performance and clarity.

Activity

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Quality Metrics

Correctness83.4%
Maintainability86.6%
Architecture83.4%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Lua

Technical Skills

C++C++ developmentC++ programmingLua scriptingcustom graphics handlinggame developmentsprite management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamREPENTOGON/REPENTOGON

Dec 2025 Dec 2025
1 Month active

Languages Used

C++Lua

Technical Skills

C++C++ developmentC++ programmingLua scriptingcustom graphics handlinggame development