EXCEEDS logo
Exceeds
thicco-catto

PROFILE

Thicco-catto

Cristobal Martin developed a Save Menu Slot Graphics Customization and Visual Cleanup feature for the TeamREPENTOGON/REPENTOGON repository, focusing on enhancing the flexibility and clarity of save menu rendering. He implemented dynamic slot graphics using C++ and Lua, introducing a customizable callback that allows user-defined slot sprites and improved spritesheet management. His work included refining the API for stability, updating function naming for maintainability, and optimizing visual layering to reduce UI noise. Although the project scope was limited to a single feature over one month, the solution demonstrated depth in custom graphics handling and set a foundation for future extensibility.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
1
Lines of code
119
Activity Months1

Your Network

18 people

Work History

December 2025

6 Commits • 1 Features

Dec 1, 2025

December 2025 (TeamREPENTOGON/REPENTOGON) monthly summary focusing on feature delivery, bug fixes, and overall impact. Delivered Save Menu Slot Graphics Customization and Visual Cleanup, establishing a more flexible and visually clear save menu rendering path. This work includes API and UI refinements to support user-defined slot sprites, dynamic slot graphics, and improved spritesheet handling, along with targeted visual layering improvements for performance and clarity.

Activity

Loading activity data...

Quality Metrics

Correctness83.4%
Maintainability86.6%
Architecture83.4%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Lua

Technical Skills

C++C++ developmentC++ programmingLua scriptingcustom graphics handlinggame developmentsprite management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamREPENTOGON/REPENTOGON

Dec 2025 Dec 2025
1 Month active

Languages Used

C++Lua

Technical Skills

C++C++ developmentC++ programmingLua scriptingcustom graphics handlinggame development