
Tim Vandeput developed core gameplay and data management features for the STEAM-POWER_V3 repository, focusing on modernizing the data model and enhancing the in-game economy. He refactored backend systems using JavaScript, Node.js, and Prisma ORM, introducing robust API layers for game statistics and currency management. Tim improved UI/UX through responsive design and drag-and-drop interfaces, while also implementing green energy tracking and scene management optimizations. His work included detailed database schema design, checkpoint loading stability, and comprehensive documentation updates. These contributions resulted in a more maintainable codebase, improved analytics capabilities, and a smoother player experience across both backend and frontend components.

June 2025 focused on delivering green-energy features, stabilizing core gameplay loops, and improving maintainability. Key wins include green energy tracking with runsOnGreen, UI and control-panel performance improvements, and documentation updates for statistics services. The month also delivered critical stability fixes (checkpoint loading, asset reloading) and several refactors that reduce drift and improve readability.
June 2025 focused on delivering green-energy features, stabilizing core gameplay loops, and improving maintainability. Key wins include green energy tracking with runsOnGreen, UI and control-panel performance improvements, and documentation updates for statistics services. The month also delivered critical stability fixes (checkpoint loading, asset reloading) and several refactors that reduce drift and improve readability.
May 2025 summary for Davidvdb1/STEAM-POWER_V3: completed a cohesive data-model modernization and baseline schema with initial migrations, enabling richer assets, buildings, currencies, and game statistics. Delivered a robust Game Statistics API layer with CRUD operations and analytics-oriented endpoints, complemented by a refreshed Game Control Panel UI and asset/building detail components (including drag-and-drop and improved navigation). Strengthened the in-game economy with a refactored currency model, seed data, and a currency retrieval endpoint (getCurrencyById), plus energy and currency UI (shop, save/load) and improved error handling. Enhanced checkpoint loading and city scene workflows with better logging around game buildings and cross-scene reload capabilities. These changes improve data integrity, analytics, and business value while accelerating feature delivery.
May 2025 summary for Davidvdb1/STEAM-POWER_V3: completed a cohesive data-model modernization and baseline schema with initial migrations, enabling richer assets, buildings, currencies, and game statistics. Delivered a robust Game Statistics API layer with CRUD operations and analytics-oriented endpoints, complemented by a refreshed Game Control Panel UI and asset/building detail components (including drag-and-drop and improved navigation). Strengthened the in-game economy with a refactored currency model, seed data, and a currency retrieval endpoint (getCurrencyById), plus energy and currency UI (shop, save/load) and improved error handling. Enhanced checkpoint loading and city scene workflows with better logging around game buildings and cross-scene reload capabilities. These changes improve data integrity, analytics, and business value while accelerating feature delivery.
Overview of all repositories you've contributed to across your timeline