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Monolong

PROFILE

Monolong

Over two months, Jihwan Kim contributed to the Apptive-Game-Team/GyeMong repository by building a data-driven rune gameplay foundation and enhancing core systems for stability and iteration. He implemented features such as a modular rune buff system, dynamic rune object spawning, and a UI framework for interactive rune display, all using Unity and C#. Jihwan also integrated an event-driven architecture with ScriptableObjects to streamline gameplay logic and feedback, while addressing asset management and scene loading issues. His work included visual and audio feedback improvements, bug fixes, and asset cleanup, resulting in a more maintainable codebase and smoother player experience.

Overall Statistics

Feature vs Bugs

53%Features

Repository Contributions

37Total
Bugs
7
Commits
37
Features
8
Lines of code
1,532,629
Activity Months2

Your Network

3 people

Work History

December 2024

31 Commits • 5 Features

Dec 1, 2024

Month: 2024-12 — Delivered a robust, data-driven core for Apptive-Game-Team/GyeMong, with significant improvements to gameplay feedback, asset management, and maintainability. Key features and fixes were implemented in a way that enables faster feature delivery and a smoother player experience.

November 2024

6 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for Apptive-Game-Team/GyeMong focusing on delivering a data-driven rune gameplay foundation, stabilizing builds, and enabling rapid iteration.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.2%
Architecture80.0%
Performance76.8%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Asset CleanupAsset ManagementAudio IntegrationBuff SystemBug FixingC#C# ScriptingCombat SystemsData ManagementEffect ImplementationEvent HandlingEvent SystemFont ManagementGame DevelopmentLocalization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Apptive-Game-Team/GyeMong

Nov 2024 Dec 2024
2 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Buff SystemBug FixingGame DevelopmentMerge Conflict ResolutionObject InstantiationScriptable Objects

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