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Tomas Antunes

PROFILE

Tomas Antunes

During March 2026, Tomas Antunes contributed to the Revolutionary-Games/Thrive repository by developing a feature focused on UI font rendering stability and label settings export. Using C# and GDScript, Tomas addressed issues where fonts could become shadowed or compressed after loading saved games, which previously degraded the user experience. The solution involved stabilizing font rendering and ensuring label settings were properly exported and reapplied during save/load cycles, resulting in a more consistent and reliable UI. This work demonstrated a solid understanding of UI design and game development, with careful attention to persistent state management and user interface consistency.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
4
Activity Months1

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for Revolutionary-Games/Thrive focusing on UI stability and save/load reliability. Delivered a feature to stabilize font rendering and export label settings to ensure consistent UI after loading saves. Implemented fixes addressing font shadowing and panel compression issues that could degrade the user experience when loading saved games.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#GDScript

Technical Skills

C# programmingGDScript programmingUI designgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Revolutionary-Games/Thrive

Mar 2026 Mar 2026
1 Month active

Languages Used

C#GDScript

Technical Skills

C# programmingGDScript programmingUI designgame development