
Tomo contributed to MontyTRC89/TombEngine by developing dynamic environmental features such as particle-based waterfalls, firefly swarm systems, and TR3-inspired hazards, enhancing both gameplay and visual immersion. Using C++ and Lua scripting, Tomo implemented new emitters, trap mechanics, and ambient effects, while refactoring core systems for maintainability and performance. Their work included integrating new rendering APIs, improving save-game compatibility, and stabilizing AI behaviors. Tomo also maintained project documentation and contributor governance, ensuring clear onboarding and collaboration. The depth of their engineering is reflected in scalable, reusable systems and disciplined code hygiene, supporting both immediate gameplay value and long-term engine extensibility.

Concise monthly summary for MontyTRC89/TombEngine (2025-08). Focused on delivering new TR3-themed hazards, improvements to rendering and scripting API, and codebase cleanup, with a view toward gameplay value, stability, and maintainability.
Concise monthly summary for MontyTRC89/TombEngine (2025-08). Focused on delivering new TR3-themed hazards, improvements to rendering and scripting API, and codebase cleanup, with a view toward gameplay value, stability, and maintainability.
May 2025 performance summary for MontyTRC89/TombEngine: Focused on delivering new visual and gameplay features, stabilizing critical AI swarm behaviors, and improving developer workflow through better documentation. Key outcomes include the Swinging Flame Pendulum feature with a new Lua API for dynamic FX fog, and targeted fixes to FishAI and Corpse interactions to improve swarm reliability and combat visuals. The work enhances player engagement, reduces edge-case bugs in enemy/swarm behavior, and speeds content authoring with Lua-driven visuals.
May 2025 performance summary for MontyTRC89/TombEngine: Focused on delivering new visual and gameplay features, stabilizing critical AI swarm behaviors, and improving developer workflow through better documentation. Key outcomes include the Swinging Flame Pendulum feature with a new Lua API for dynamic FX fog, and targeted fixes to FishAI and Corpse interactions to improve swarm reliability and combat visuals. The work enhances player engagement, reduces edge-case bugs in enemy/swarm behavior, and speeds content authoring with Lua-driven visuals.
Monthly summary for 2025-03 focused on delivering a high-impact visual ambient feature and setting groundwork for scalable environmental effects in MontyTRC89/TombEngine.
Monthly summary for 2025-03 focused on delivering a high-impact visual ambient feature and setting groundwork for scalable environmental effects in MontyTRC89/TombEngine.
February 2025 (MontyTRC89/TombEngine) focused on code quality and maintainability improvements in the Waterfall emitter subsystem. Delivered a refactor and API rename that changes the Density parameter to Sparseness, improved readability, removed unused variables, and aligned formatting and logic. No major user-facing features this month, but the changes reduce future maintenance cost and set the stage for safer enhancements. Commits include a formatting fix to the Waterfall emitter (77d0865c8a37dea33d2573b8079b8c9b59f2665a) which accompanied the refactor.
February 2025 (MontyTRC89/TombEngine) focused on code quality and maintainability improvements in the Waterfall emitter subsystem. Delivered a refactor and API rename that changes the Density parameter to Sparseness, improved readability, removed unused variables, and aligned formatting and logic. No major user-facing features this month, but the changes reduce future maintenance cost and set the stage for safer enhancements. Commits include a formatting fix to the Waterfall emitter (77d0865c8a37dea33d2573b8079b8c9b59f2665a) which accompanied the refactor.
January 2025 monthly work summary for MontyTRC89/TombEngine focusing on delivering two high-value features for Tomb Raider I integration, boosting gameplay fidelity, engine robustness, and future extensibility. Key work centered on particle-based visuals for dynamic water and a new level-appropriate trap, with attention to performance, compatibility, and documentation.
January 2025 monthly work summary for MontyTRC89/TombEngine focusing on delivering two high-value features for Tomb Raider I integration, boosting gameplay fidelity, engine robustness, and future extensibility. Key work centered on particle-based visuals for dynamic water and a new level-appropriate trap, with attention to performance, compatibility, and documentation.
October 2024 (MontyTRC89/TombEngine) — Focused on contributor governance and clean attribution. Key delivery: Documentation Update to AUTHORS.md to reflect Tomo's 'special FX coding' contributions, implemented via commit 30e053dc935646a3c8d900b2adbd90b107995048. This strengthens onboarding, collaboration, and accuracy of attribution. No major bugs fixed this month. Impact: clearer contributor roles, improved project governance, and maintained codebase integrity through disciplined documentation and version-control practices. Skills demonstrated: documentation, PR governance, commit hygiene, and open-source collaboration.
October 2024 (MontyTRC89/TombEngine) — Focused on contributor governance and clean attribution. Key delivery: Documentation Update to AUTHORS.md to reflect Tomo's 'special FX coding' contributions, implemented via commit 30e053dc935646a3c8d900b2adbd90b107995048. This strengthens onboarding, collaboration, and accuracy of attribution. No major bugs fixed this month. Impact: clearer contributor roles, improved project governance, and maintained codebase integrity through disciplined documentation and version-control practices. Skills demonstrated: documentation, PR governance, commit hygiene, and open-source collaboration.
Overview of all repositories you've contributed to across your timeline