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Frank Mayer

PROFILE

Frank Mayer

Worked on the microsoft/DirectXShaderCompiler repository to address a build failure affecting modern libc++ toolchains. Focused on a targeted compatibility patch within StringRef.h, the solution disabled specific std::is_nothrow_constructible specializations when compiling under libc++, ensuring that existing workarounds and runtime behavior for non-libc++ environments remained intact. The fix was implemented entirely at compile time, avoiding any changes to runtime code generation or ABI. Using C++ and leveraging expertise in compiler design and cross-platform development, the work restored build stability on Apple toolchains such as Xcode 26.4 and Apple clang 21, while maintaining clear documentation and traceability.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
10
Activity Months1

Work History

April 2026

1 Commits

Apr 1, 2026

April 2026: DirectXShaderCompiler - focused compatibility patch to restore build stability with modern libc++ toolchains while preserving existing non-libc++ workarounds and runtime behavior. The change is narrowly scoped to StringRef.h to avoid ABI/RT changes, enabling adoption of newer toolchains without DXC regressions and reducing maintenance overhead.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ developmentCompiler designCross-platform development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

microsoft/DirectXShaderCompiler

Apr 2026 Apr 2026
1 Month active

Languages Used

C++

Technical Skills

C++ developmentCompiler designCross-platform development