
Developed and delivered the Serpentcrest map for the space-wizards/space-station-14 repository, expanding high-population gameplay with a Syndicate-themed space station. Focused on level design and map creation, the work included defining map structure, integrating station components, and configuring YAML-based assets to support new gameplay dynamics. Adjusted matchmaking by increasing the minimum player count from 40 to 50, improving pacing and balance for large groups. Managed post-launch stabilization through targeted hotfixes and demonstrated disciplined release engineering using version control. Collaborated across teams to ensure smooth deployment, leveraging configuration management and game development skills to enhance both player experience and operational stability.
February 2026 monthly summary for Space Wizards: Delivered Serpentcrest, a new high-pop space-station map for space-station-14 with Syndicate theme, along with targeted balance tuning and post-launch stabilization. Demonstrated release engineering discipline, strong collaboration, and map tooling expertise to expand high-pop gameplay options and stabilize launch.
February 2026 monthly summary for Space Wizards: Delivered Serpentcrest, a new high-pop space-station map for space-station-14 with Syndicate theme, along with targeted balance tuning and post-launch stabilization. Demonstrated release engineering discipline, strong collaboration, and map tooling expertise to expand high-pop gameplay options and stabilize launch.

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