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PROFILE

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Over 14 months, Buektomi developed and maintained the MBII/TextAssets repository, delivering 79 features and resolving 39 bugs to expand and refine game assets, character models, and visual effects. Their work included integrating new 3D models, optimizing shaders, and managing asset pipelines to improve rendering fidelity and gameplay variety. Using C++, GLSL, and JSON, Buektomi implemented configuration-driven asset management, streamlined file organization, and enhanced customization options such as RGB color support. Their technical approach emphasized maintainability, performance optimization, and robust version control, resulting in a scalable asset base that supports rapid iteration and consistent player-facing quality across releases.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

241Total
Bugs
39
Commits
241
Features
79
Lines of code
86,563
Activity Months14

Work History

January 2026

14 Commits • 1 Features

Jan 1, 2026

Month: 2026-01 | Repository: MBII/TextAssets — Monthly summary focusing on key accomplishments and business value. Key features delivered: - Expanded character models, variants, and customization options across Rebel and allied factions, including RGB color customization for femTwilek, new Armorer and Tualon Yaluna models, additional magma trooper variants, desert-themed assets, and shader/skin improvements to boost player personalization and visual variety. (Commits include: b6aefd0958308998298a427367f6d6b06bd7b9e0; 878a9a4fb6773d37bb69c4003c4d6ff9dc4ef5a3; 3441060c2dca48f2b1b5733f3408b9b9d00dce49; be431c2f12bdc89345d0f5a25cdd30bd89ac4bda; 570f91664b775f395102a3d4860a5d420ae3658f; 05d8c3adbd845505950c640bba708f3b705e41f4; 8c2fa039185445af5a46dfc16c3361a25043afdb; db0b412eb7f18a9edf2ce2279babdc4b816fa7fe). Major bugs fixed: - Textures, asset loading, and skin visibility fixes to ensure correct rendering for key characters (Jedi female, Tenth Brother, Bastila, SOM_H1_Officer). Included fixes for missing hand textures, misspelled skins, modelpath issues, and shader-related problems. (Commits include: 7cc117483d4cb0c2f5f29853113c3dadc379c228; 92907179135d4d539561ad075f914cfa16d4efc5; 650a0ce61b4590a611c99358fc9a34f61c66fa54; f49cd0809b889100bef37a615be85bbbc859612e; cc6fe104bf6ffec51d0c62f26e27d41e519defc2; 8871f783929d71fd04980c9f7d8193abcb69e2e2). Overall impact and accomplishments: - Improved visual fidelity and reliability of asset loading across core characters, enhancing player immersion and reducing rendering glitches. Strengthened the asset pipeline for future content, enabling faster iteration and higher quality customization options. Technologies/skills demonstrated: - Shader programming and skinning, texture mapping, asset path and loading management, QA/debugging, and cross-repo collaboration to deliver cohesive visual content across MBII/TextAssets.

December 2025

23 Commits • 6 Features

Dec 1, 2025

December 2025 focused on asset fidelity, rendering stability, and content expansion within MBII/TextAssets, delivering seasonal-ready assets and improving compatibility with TOR ports while updating documentation. The work enhances end-user value through richer visuals, more diverse character options, and a cleaner asset pipeline.

November 2025

13 Commits • 4 Features

Nov 1, 2025

November 2025 performance summary for MBII/TextAssets focusing on rendering fidelity, asset pipeline robustness, and expanded character content. Key work centered on zombie/Jabba asset loading and rendering fixes, an expanded and diversified character roster with new models and skins, lifecycle-managed Carth character integration to reduce porting issues, and the introduction of an Ice Spider NPC with associated visual effects. These efforts improved visual quality, player engagement, and pipeline maintainability while delivering concrete assets and shader work across multiple commits.

October 2025

50 Commits • 17 Features

Oct 1, 2025

2025-10 MBII/TextAssets: Key features and bug fixes delivered, focused on asset fidelity, stability, and streamlined asset pipeline. Features delivered include Clonetrooper P2 Fireball skin extension with projectile shader adjustments; removal of outdated Booma shaders; consolidation of clones in FA Mustafar/BoC; relocation of Rancor Battalion to h3_ARC for centralized asset management; and Legends assets integration with skin/sound tweaks. Major bugs fixed encompass visuals and shader issues (clone shader/holster, Saberauth shaders), back holster toggles on Hux, jar-jar skinpath and undeadstar skinpath fixes, and grenade skin file recovery. Impact: improved visual fidelity, reduced shader conflicts, and faster iteration on future assets. Technologies demonstrated: shader programming and adjustments, skinpath management, asset consolidation, cross-branch integration, and cleanup automation.

September 2025

1 Commits • 1 Features

Sep 1, 2025

For 2025-09, MBII/TextAssets delivered a targeted feature to enhance siege-mode audio control: added a new flag_simpleSiegeSounds to Pong Krell's configuration to enable/modify siege mode sounds. This config-driven change supports quicker iteration and tuning of audio without code changes. No major bugs fixed this month in the repository. Overall impact: improved player immersion and more robust audio customization, reducing risk when introducing siege-mode variations. Technologies demonstrated: feature flag/config-driven design, asset/config integration, and precise change-tracking via commit references.

August 2025

15 Commits • 5 Features

Aug 1, 2025

MBII/TextAssets — 2025-08 Monthly Summary. Delivered expanded character assets, skins, models, shaders, and asset metadata to enhance visuals, depth, and production readiness. Key work includes Saw Gerrera assets (holster/skin data) with shader improvements, expanded JParagon/Obi-Wan/Togruta skins, new Kaadu variants and Cal Kestis models with a minishield, Gungan weapons and holsters, plus asset credits refresh for Hondo Ohnaka.

July 2025

11 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for MBII/TextAssets: Delivered a broad arsenal expansion with new sabers, melee weapons, energy shield, fusion cutter variations, and EMP Launcher; updated shaders and effects and aligned models to ensure compatibility and expanded player options. Expanded character customization with new skins/variants for JKnight and SAcolyte, Legends Jaden skins, and TOR Jedi variants. Implemented post-release fixes including shader tweaks, merged weapon effects, Gallius Rax texture path corrections, disabling holstered guns for Endor Han Solo, and SAcolyte UI/skin misconfiguration corrections to improve stability and presentation. Cleaned asset management by removing obsolete saber definition files. Overall impact: increased player engagement and retention through richer visuals and options, reduced asset risk with a streamlined pipeline, and readiness for rapid follow-up content. Technologies/skills demonstrated: shader/effects pipelines, asset integration, texture path correction, UI shader configuration, and asset housekeeping.

June 2025

27 Commits • 9 Features

Jun 1, 2025

June 2025 MBII/TextAssets — Concise performance-focused month delivering major visual upgrades, skeleton/model migrations, asset pipeline enhancements, and targeted optimizations that drive business value and long-term maintainability. Key features delivered: - Imperial Officer and Cassian Outfit Visual Updates: updated modelpaths, multiple new skins, trenchcoat and new model conversions with shader refinements; Cassian parka shader adjustments and FA skin updated to the new model. - Skeleton/model migrations and asset migrations: Jabba converted to the JKA skeleton; ISB Agent variant migrated to Mudtrooper to align with updated rigging; Jax/Kanos staff asset added to expand weapon asset catalog. - Asset and texture/skin updates: finalized Bob’s Yavin FA files; added Yavin Ruins textassets and siege updates; Hoth Luke skin files; Rebel Partisan Legends skin variants; Indiana Jones head update; additional Telos shader updates. - Rendering performance optimization: reduced draw calls for Mudtrooper, contributing to smoother frame times under load. - Stability and QA improvements: reverse normals fixes across Deathtrooper, Mudtrooper, Cassian, Gwethenea and related helmet/armor pieces; final ISB Agent tweaks; Dino Hunter modelpath fixes; saberhilt list openings fix; IG-88/IG-11 soundpath correction; ysalamiri naming grammar fix. Major bugs fixed: - Trooper normals: corrected reverse normals across Deathtrooper, Mudtrooper, Cassian, Gwethenea; helmet/armor fixes across multiple units. - ISB Agent tweaks: final behavioral/appearance adjustments. - Path and naming fixes: Dino Hunter modelpath references, saberhilt list, IG-88/IG-11 soundpaths, and ysalamiri naming correction. Overall impact and accomplishments: - Improved visual fidelity and asset consistency across key characters, enabling richer player-facing visuals and supporting marketing/promotional content. - Streamlined asset pipeline with skeleton migrations and broader skin/texture updates, reducing future maintenance burden. - Measurable performance uplift from draw call reductions, enabling better frame stability on lower-end hardware. - Strengthened QA with comprehensive fixes to normals, paths, sounds, and naming for a more robust base for future releases. Technologies/skills demonstrated: - 3D modeling workflows: modelpath management, rig/skeleton migrations (JK2 -> JKA), and skin/texture integration. - Shader development and tuning: trenchcoat, parka, and other shader refinements. - Rendering optimization: draw call reduction strategies. - Asset management and version control discipline: coordinated multi-asset releases and consistent naming. - Quality assurance discipline: systematic normals corrections, path fixes, sound references, and grammar corrections for naming conventions.

May 2025

7 Commits • 4 Features

May 1, 2025

May 2025 (MBII/TextAssets) delivered substantial audiovisual and visual fidelity improvements across the roster. Implemented animation event configurations, new CFG assets, and skin/model data updates for IG-88, Jar-Jar, and Palpatine to enhance in-game feedback and character fidelity. Updated skins, textures, shaders, and asset paths across multiple characters (e.g., mudtrooper, imperial troopers) to improve visual quality and consistency. Added new character models and sound configurations for Luthen, Nawood, Hera, and Palpatine, with refined sound events for 4LOM and Grievous to deepen the audio-visual experience. Performed repository hygiene by removing legacy assets (holster.cfg, model_default.skin, modeldata.cfg) to reduce maintenance overhead and potential misconfigurations. Notable commits included IG-88/Jar-Jar animevents (de6ecd6...), cfg-s (3c10509...), Darth Bane skins fix (4a52e070...), last-minute adjustments (765aa042...), Imperial Army trooper skin tweak (1aab392...), and merging animevents/Luthen/Nawood/Hera (07d598eb...). These changes collectively elevate player immersion, reduce asset maintenance, and streamline future updates.

April 2025

4 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for MBII/TextAssets focused on expanding the asset library, improving visual fidelity, and simplifying content to support future iterations. Delivered multidimensional asset integration for character roster, enhanced weapon/medpack visuals, and streamlined saber options to reduce clutter while maintaining gameplay variety.

March 2025

6 Commits • 4 Features

Mar 1, 2025

March 2025 performance summary for MBII/TextAssets: Deliveries centered on asset reliability, naming consistency, and gameplay balance across the MBII/TextAssets repository. The month produced tangible business value by strengthening asset governance, enabling future asset iteration, and aligning gameplay data taxonomy with current design goals.

February 2025

27 Commits • 9 Features

Feb 1, 2025

February 2025 — MBII/TextAssets: Focused on delivering high-visibility skin/shader improvements, expanding Legends customization, introducing new weaponry and SFX, and hardening the asset pipeline with robust path/shader fixes and documentation updates. The month drove visual fidelity, asset consistency, and developer onboarding readiness for upcoming releases.

January 2025

24 Commits • 10 Features

Jan 1, 2025

January 2025 (MBII/TextAssets) focused on asset fidelity, shader/pipeline maintenance, and immersive audio. Key work delivered includes: comprehensive character skin and model updates across main characters and TwinSuns, with fixes for missing Sith Officer skin and several skin/path refinements; robust modelpath and shader maintenance across the project; new Twinsuns shader support and Rend2 rendering for Malgus; Legends audio enhancements (Vader breathing and Grievous coughing); and critical sound-path fixes (JK2 prisoner, Preox Morlana). These efforts improved visual consistency, reduced asset-path issues, and enriched gameplay cues while strengthening the maintainability of the asset pipeline. Technologies demonstrated: asset integration, modelpath/shader management, Rend2 rendering, and audio asset work.

December 2024

19 Commits • 4 Features

Dec 1, 2024

Month: 2024-12 — Monthly summary focusing on key accomplishments for MBII/TextAssets. The team delivered new visuals and asset hygiene, expanded gameplay scope on Yavin Ruins, standardized skins/shaders, and fixed critical texture issues. This period emphasized business value through asset reliability, better maintainability, and feature parity across factions.

Activity

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Quality Metrics

Correctness93.4%
Maintainability91.0%
Architecture89.0%
Performance90.0%
AI Usage20.6%

Skills & Technologies

Programming Languages

CC++CFGConfigurationGLSLJSONMB2MB2 Character DefinitionMBCHMBScript

Technical Skills

3D Art3D Asset Management3D Model Configuration3D Model Optimization3D Model Texturing3D Modeling3D Modeling Optimization3D Modeling Texturing3D modelingAnimationAsset CreationAsset IntegrationAsset ManagementAudio EngineeringCharacter Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MBII/TextAssets

Dec 2024 Jan 2026
14 Months active

Languages Used

GLSLMB2MBCHShaderScriptcfgshaderskintext

Technical Skills

3D ModelingAsset IntegrationAsset ManagementConfigurationConfiguration ManagementFile Organization

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