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okamoto0102

PROFILE

Okamoto0102

Urufu Iruru developed and refined core gameplay systems for the MiyoshiTaishou/MS2024 repository over a three-month period, focusing on combat mechanics, boss encounters, and UI/UX polish. Leveraging Unity and C#, Urufu overhauled special attack visuals, integrated new animation assets, and tuned player movement and boss behaviors to create a more responsive and engaging combat loop. The work included asset management, scene configuration, and the implementation of visual effects using TextMesh Pro and Unity’s particle systems. By addressing both feature development and bug fixes, Urufu delivered a stable, visually coherent build that improved player feedback, readability, and overall gameplay clarity.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

79Total
Bugs
7
Commits
79
Features
23
Lines of code
1,483,252
Activity Months3

Work History

December 2024

57 Commits • 17 Features

Dec 1, 2024

December 2024 performance summary for MiyoshiTaishou/MS2024. Focused on delivering high-quality visuals, responsive boss mechanics, and a ready-for-release build while improving UI/UX and localization assets. Key work spanned three major feature clusters (boss visuals, stage/Boss UI, and release readiness), underpinned by production-grade asset integration and QA discipline.

November 2024

14 Commits • 4 Features

Nov 1, 2024

2024-11 MiyoshiTaishou/MS2024 Monthly Summary. This period focused on delivering a tighter, more engaging combat loop and stabilizing the build/visual pipeline. Key work spanned boss encounter tuning, advanced move systems, player feel refinements, and polish to animations/assets, underpinned by build/scene cleanup.

October 2024

8 Commits • 2 Features

Oct 1, 2024

October 2024 monthly summary for MiyoshiTaishou/MS2024: Delivered a major Special Attack Visuals and Combat Feedback overhaul along with UI font rendering improvements. Implemented asset swaps and timing refinements that enhance boss encounters and overall combat clarity. Updated Liberation Sans font assets to improve UI readability and consistency. These changes drive higher player engagement, reduce visual ambiguity during intense encounters, and streamline the visual feature iteration pipeline.

Activity

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Quality Metrics

Correctness82.0%
Maintainability82.8%
Architecture76.4%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset ConfigurationUnity PrefabUnity SceneYAML

Technical Skills

3D RenderingAnimationAsset IntegrationAsset ManagementAudio IntegrationBehavioral AdjustmentsBoss MechanicsBuild ConfigurationGame DesignGame DevelopmentLevel DesignParticle SystemsScene ManagementScriptable ObjectsTextMesh Pro

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MiyoshiTaishou/MS2024

Oct 2024 Dec 2024
3 Months active

Languages Used

C#UnityUnity AssetUnity Asset ConfigurationUnity PrefabUnity SceneYAML

Technical Skills

AnimationAsset IntegrationAsset ManagementGame DevelopmentTextMesh ProUnity

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