EXCEEDS logo
Exceeds
Michael Walter Van Der Velden

PROFILE

Michael Walter Van Der Velden

Over a two-month period, this developer enhanced sprite interaction in the bevyengine/bevy repository by implementing transparency-aware sprite picking using Rust and the Bevy engine. The solution introduced per-pixel alpha checks and configurable transparency passthrough, allowing more accurate selection of sprites with transparent regions and reducing false positives in interactive scenes. To support these changes, they updated the bevyengine/bevy-website documentation, providing clear guidance, code examples, and release notes to help developers customize alpha thresholds or revert to bounding-box picking. Their work focused on 2D graphics, graphics programming, and documentation, improving both user experience and developer onboarding for Bevy projects.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
450
Activity Months2

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 — Bevy Website: Focused documentation update for Sprite Picking: Transparency passthrough with alpha threshold. Documented changes, added code examples and guidance to customize the alpha threshold or revert to bounding-box checking, improving usability for games with overlapping sprites. The change is recorded in release notes as #2009 (commit bac9dff2da35250c96eac420ae449f5b2943c193).

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary: Delivered a focused feature improvement to sprite picking in Bevy, introducing transparency-aware handling to improve interaction accuracy for transparent sprites. Implemented optional transparency passthrough for the sprite backend with bevy_picking (#16388), including configuration options and per-pixel alpha checks to determine pick eligibility. This reduces false positives, enhances UX in editors and runtime, and lays groundwork for further rendering improvements. Technologies used include Rust, Bevy, and bevy_picking integration.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability93.4%
Architecture100.0%
Performance93.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

MarkdownRust

Technical Skills

2D graphicsBevy engineDocumentationRustgame developmentgraphics programming

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

bevyengine/bevy

Dec 2024 Dec 2024
1 Month active

Languages Used

Rust

Technical Skills

2D graphicsBevy engineRustgame developmentgraphics programming

bevyengine/bevy-website

Mar 2025 Mar 2025
1 Month active

Languages Used

Markdown

Technical Skills

Documentation