
Worked on backend development and bug fixing for the Aurorastation/Aurora.3 repository, focusing on improving player safety and gameplay stability. Addressed a critical issue where players could receive continuous shocks when TGUI windows were open by refining the interactable processing logic in DM. The solution removed redundant shock-inducing code, ensuring shocks only occurred during valid interactions such as direct wiring or machine processing. This targeted fix eliminated unintended player damage from UI interactions, reduced support overhead, and made future maintenance simpler. Demonstrated disciplined code hygiene and traceability by delivering a single-purpose commit aligned with the project’s issue tracking process.
January 2025 (2025-01) – Focused on stabilizing player interactions and safety in Aurorastation/Aurora.3. Delivered a targeted bug fix to prevent continuous shocks when TGUI windows are open and cleaned up interactable processing to ensure shocks fire only during valid interactions (e.g., direct wiring or machine processing). This eliminates unintended damage, reduces support overhead, and strengthens gameplay reliability.
January 2025 (2025-01) – Focused on stabilizing player interactions and safety in Aurorastation/Aurora.3. Delivered a targeted bug fix to prevent continuous shocks when TGUI windows are open and cleaned up interactable processing to ensure shocks fire only during valid interactions (e.g., direct wiring or machine processing). This eliminates unintended damage, reduces support overhead, and strengthens gameplay reliability.

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