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viktorbjorkholm

PROFILE

Viktorbjorkholm

Viktor Björkholm contributed to the Cu1us/chain-mail repository by delivering seventeen new features and a bug fix over three months, focusing on enhancing gameplay visuals, audio feedback, and level design. He implemented hex-based tile systems, refined map geometry, and integrated new visual effects and animations using Unity and C#. Viktor managed asset pipelines, updated character models, and improved scene management to support more immersive environments. His work included UI enhancements, shader graph updates, and asset integration, resulting in a more polished player experience. The technical depth is evident in his iterative approach to scene setup, VFX creation, and asset management.

Overall Statistics

Feature vs Bugs

94%Features

Repository Contributions

48Total
Bugs
1
Commits
48
Features
17
Lines of code
178,369
Activity Months3

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary focusing on delivering a visual upgrade to the game's intro in Cu1us/chain-mail. Key features delivered: Intro Visual Enhancement—replacement of the intro video clip asset and scene reference updates. Major bugs fixed: none reported this month. Overall impact: higher first impression, improved brand alignment, and a repeatable asset-swap path that supports future creative iterations. Technologies/skills demonstrated: Unity scene updates, asset integration, version control (Git) and collaboration with art/production teams.

December 2024

31 Commits • 11 Features

Dec 1, 2024

December 2024 monthly summary for Cu1us/chain-mail: Delivered a comprehensive Visual Effects and gameplay polish across towers, with enhanced map integration and a refreshed VFX pipeline. Built out tower environments and maps with improved walls, rooms, and lighting/shadows. Updated character animations and models (ReinerAnim, Mokujin) for better fidelity. Advanced tower gameplay and scene updates, including fall sequence, tower room updates, and refined intro/main scene sequencing. Achieved UI improvements and scene polish, including Window UI, Intro.unity updates, and fixes to cracks visuals/lock mechanism; Snotfall map enhancements, contributing to stability and onboarding.

November 2024

16 Commits • 5 Features

Nov 1, 2024

November 2024 performance summary for Cu1us/chain-mail: Delivered substantial feature updates focused on refining hex-based level geometry, enriching audio feedback, and enhancing visuals. Key features include Hexagon Tile Palette and Level Geometry Improvements (HexagonFlat-Top cleanup, tile index updates, HexagonPalette2, map/physics refresh), Audio Enhancements for Player Feedback, Trap Art and Visual Effects Improvements, Parallax Background/Window Visuals/Smoke Effects, and Scene Content/UI/Art Updates (MainScene). No major bugs reported this period; the work enhances level accuracy, gameplay responsiveness, and visual fidelity, enabling faster iteration and stronger player engagement. Technologies demonstrated include Unity-based hex grid systems, asset pipelines, parallax rendering, animation, and audio integration.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.6%
Architecture80.4%
Performance78.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MetaUnityUnity AssetUnity Asset FilesUnity Asset Import SettingsUnity MetaUnity PrefabUnity SceneUnity ShaderLab

Technical Skills

3D ModelingAnimationArt Asset IntegrationArt IntegrationAsset IntegrationAsset ManagementAudio IntegrationGame DevelopmentLevel DesignParticle SystemsScene ManagementScene SetupShader GraphTexture ArtUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cu1us/chain-mail

Nov 2024 Jan 2025
3 Months active

Languages Used

C#MetaUnityUnity AssetUnity PrefabYAMLUnity Asset FilesUnity Asset Import Settings

Technical Skills

Art Asset IntegrationArt IntegrationAsset IntegrationAsset ManagementAudio IntegrationGame Development

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