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Will Buck

PROFILE

Will Buck

Over eleven months, W.C. Buck developed and maintained core gameplay systems for the LandSandBoat/server repository, focusing on combat mechanics, quest progression, and data integrity. He implemented new combat features, refined spell and status effect logic, and enhanced backend reliability using C++, Lua, and SQL. His work included balancing elemental magic, improving AI targeting, and standardizing event handling to ensure predictable player experiences. Buck addressed bugs affecting progression, spawning, and calculation accuracy, while also expanding quest gating and equipment effects. The depth of his contributions established a robust, maintainable codebase that supports future features and reduces edge-case failures in production.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

65Total
Bugs
18
Commits
65
Features
24
Lines of code
8,997
Activity Months11

Work History

January 2026

9 Commits • 1 Features

Jan 1, 2026

Month: 2026-01 | LandSandBoat/server. Delivered targeted improvements to the magic system, quest reliability, and data integrity, with a strong emphasis on balancing gameplay, stabilizing critical flows, and enabling future feature work. Key outcomes include an enhanced magic system with recast modifiers and accuracy tuning, corrected spell data in the database, and more reliable quest/world behaviors driven by fixes to event handling, NPC spawning, AI targeting, and minimum level requirements for access. Result: improved player experience, fewer in-game edge-case failures, and a solid foundation for upcoming content. Highlights include implementing recast mods for healing, enfeebling, and enhancing magic; updating Sange recast to 3 minutes; connecting Violent Flourish M.Acc mod; Tigress Strikes quest event handling fix; spell ID corrections for Self-Destruct, Diamondhide and Nerve Gas; NPC spawning logic fix; AI gambit target selection fix; Bard AF1 quest minimum level adjustment.

December 2025

3 Commits • 2 Features

Dec 1, 2025

December 2025 monthly summary for LandSandBoat/server. Focused on delivering new gameplay interactions, tightening robustness, and improving combat balance. Key features delivered include a new Light element for the Charm status effect and a deeper Monk combat interaction: Chi Blast now applies an inhibit TP effect conditioned on the player's Penance merits. A critical stability bug was resolved by preventing negative digging coordinates, eliminating underflow risk in player positions. These changes collectively enhance strategic depth, reduce edge-case errors, and improve overall server reliability.

November 2025

12 Commits • 3 Features

Nov 1, 2025

2025-11 LandSandBoat/server monthly summary focused on delivering user-facing progression improvements, data accuracy, and balanced gameplay tuning. The work emphasizes business value through reliable quest progression, richer character equipment dynamics, and stable game balance, aligned with retail data for integrity and retention.

October 2025

7 Commits • 1 Features

Oct 1, 2025

October 2025 — LandSandBoat/server: Delivered targeted data integrity and calculation fixes that strengthen core mechanics, improve shop accuracy, and fix time-based logic. The changes enhance data consistency, combat correctness, and user experience for players and maintainers, while increasing maintainability through explicit fixes and traceable commits.

September 2025

5 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary for LandSandBoat/server focused on stability, balance, and campaign automation. Delivered key features including Spell System tuning with Helix updates and Bastok allegiance automation, with significant reductions in spell cast times and crash prevention, aligning with business goals of smoother gameplay and faster progression.

August 2025

2 Commits • 2 Features

Aug 1, 2025

2025-08 LandSandBoat/server monthly summary. Delivered two core improvements: Charm status effect integration (CHARM_I) with defined element and resistances in the combat status table, and Battlefield Entrance Actions Standardization via DefaultActions Lua files for Battlefield QMs to ensure consistent entrance behavior across zones. This work improves combat state consistency, UX uniformity across zones, and maintainability. No major bugs fixed this month. Note: planned refactor to move charm properties from mob properties to a regular immunity (TODO).

July 2025

3 Commits • 1 Features

Jul 1, 2025

Monthly work summary focusing on key accomplishments and improvements for LandSandBoat/server in 2025-07, emphasizing reliability in core gameplay, progression gating, and movement mechanics.

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 LandSandBoat/server: delivered key feature enhancements, fixed critical spawn bug, and improved pet capabilities, driving gameplay responsiveness and reliability.

May 2025

8 Commits • 4 Features

May 1, 2025

Month: 2025-05 — LandSandBoat/server: Delivered a set of core feature enhancements focused on combat balancing, elemental magic, and system refactors to improve gameplay richness and maintainability. Key deliverables include elemental magic enhancements (new item modifier IDs, FUTAE improvements, ENHANCES_ELEMENTAL_SEAL multiplier, ELEMENTAL_DEBUFF_EFFECT), refined spell mechanics for enfeebling duration and absorb TP (ENF_MAG_DURATION with floor handling; AUGMENTS_ABSORB_TP), kick attack damage recalibration via a dedicated autoattack formula, and a time-system overhaul with ENHANCES_MONSTER_CORRELATION and a new timer library affecting quests and NPC interactions. These changes establish a stronger combat loop, reduce maintenance risk, and enable future features.

April 2025

12 Commits • 6 Features

Apr 1, 2025

April 2025 monthly summary for LandSandBoat/server: - Implemented core combat system enhancements and data integrity fixes, delivering improved balance, predictability, and player experience. - Focused on key features that increase tactical depth and reliability across combat scenarios, with attention to performance and maintainability.

February 2025

1 Commits

Feb 1, 2025

February 2025 — LandSandBoat/server: Data integrity and reliability improvements for RoE event handling. Fixed incorrect mob ID for Mahjlaef the Paintorn in the RoE server global configuration, preventing mis-triggering of events and progression issues. Commit: 06c1c650071ddd4255c260fde9df2d1dedfc57cd. Impact: more accurate event triggers, fewer downstream issues, and more predictable gameplay progression. Technologies/skills: configuration management, Git-based version control, RoE server configuration, data integrity validation.

Activity

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Quality Metrics

Correctness91.2%
Maintainability89.8%
Architecture88.4%
Performance89.6%
AI Usage20.2%

Skills & Technologies

Programming Languages

C++LuaSQLc++cppluasql

Technical Skills

AI programmingBackend DevelopmentBug FixingC++C++ programmingCombat MechanicsCombat SystemCombat SystemsConfiguration ManagementDatabase ManagementFeature ImplementationGame DevelopmentLuaLua ScriptingLua scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LandSandBoat/server

Feb 2025 Jan 2026
11 Months active

Languages Used

LuaSQLc++cppluasqlC++

Technical Skills

Configuration ManagementGame DevelopmentBackend DevelopmentC++Combat MechanicsCombat Systems

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