
William Yan contributed to the Soncub/TravelerLost repository by developing and integrating core 3D character and enemy assets, focusing on both visual fidelity and scalable asset management. He implemented a new character model with an animation system and overhauled environment assets using Unity Engine and FBX workflows, streamlining the asset pipeline for future content. William also integrated enemy prefabs with 3D models, materials, and colliders to enable early gameplay iterations. His work included resolving animation and material compatibility issues, ensuring consistent visual presentation. Throughout, he utilized Unity YAML and asset integration skills, delivering features that improved both development efficiency and player immersion.

February 2025 performance summary for Soncub/TravelerLost: Delivered a visual overhaul focused on character and enemy presentation. Reintroduced MC_final model and added new enemy animation assets; updated the main character prefab with a new asset and material to ensure the intended visual presentation. This work enhanced player immersion, improved alignment with art direction, and streamlined the asset pipeline for future updates.
February 2025 performance summary for Soncub/TravelerLost: Delivered a visual overhaul focused on character and enemy presentation. Reintroduced MC_final model and added new enemy animation assets; updated the main character prefab with a new asset and material to ensure the intended visual presentation. This work enhanced player immersion, improved alignment with art direction, and streamlined the asset pipeline for future updates.
2024-11 monthly summary for Soncub/TravelerLost. This period focused on delivering core character/art assets and enabling early gameplay iterations through enemy integration. No major bugs fixed were reported this month. Overall impact includes higher fidelity visuals, improved animation responsiveness, and a scalable asset pipeline that accelerates future content delivery. Technologies demonstrated include Unity-based asset integration, FBX workflow, meta-file management, and prefab-based enemy implementation.
2024-11 monthly summary for Soncub/TravelerLost. This period focused on delivering core character/art assets and enabling early gameplay iterations through enemy integration. No major bugs fixed were reported this month. Overall impact includes higher fidelity visuals, improved animation responsiveness, and a scalable asset pipeline that accelerates future content delivery. Technologies demonstrated include Unity-based asset integration, FBX workflow, meta-file management, and prefab-based enemy implementation.
Overview of all repositories you've contributed to across your timeline