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byungmeo_wanted

PROFILE

Byungmeo_wanted

Over three months, Chungheon Lee developed core gameplay systems and user experience features for the chungheonLee0325/VALORANT repository, focusing on data-driven weapon mechanics, match flow, and robust UI/UX. He implemented a C++ and Blueprint-based recoil and weapon system, enabling rapid balance adjustments via data tables. Lee enhanced multiplayer session management, agent selection, and combat logic, integrating networked hit detection and animation systems. He improved asset pipelines, audio feedback, and database-backed match result persistence, while refactoring code for maintainability. His work addressed stability, scalability, and player immersion, demonstrating depth in Unreal Engine, network programming, and data management throughout the project.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

379Total
Bugs
77
Commits
379
Features
177
Lines of code
17,642
Activity Months3

Work History

June 2025

38 Commits • 17 Features

Jun 1, 2025

June 2025 monthly summary for chungheonLee0325/VALORANT: Delivered comprehensive asset and audio polish across Jet, KO, Sage, and Brimstone, including resource folder cleanup and integration of skill cast sounds, leading to streamlined asset pipelines and improved in-game feedback. Implemented critical bug fixes to enhance reliability and UX, notably: lingering agent selection voice resolved and KO/agent selection flow improvements, plus BuyPhase-aligned bomb interaction fixes. Strengthened data integrity and testing with database tests for Match and PlayerMatch tables, and persistence of match results, while refactoring nickname storage by Player_id. Initiated Aries recoil data seeding to support QA/training. Conducted extensive codebase housekeeping and environment configuration adjustments to improve maintainability and CI readiness. Added UI and audio polish to StartBarrier, match end UI, and background music during agent selection and matches, boosting player immersion and flow.

May 2025

255 Commits • 115 Features

May 1, 2025

Month: 2025-05 Overview: This month focused on delivering core gameplay improvements, robust UI/UX enhancements, and solid stability fixes that collectively raise the product’s business value and engineering quality. Key features were implemented end-to-end, with an emphasis on enabling smoother match flows, richer player experiences, and scalable data/infra foundations. The work also laid groundwork for future monetization and analytics through UI polish, shop integration, and comprehensive logging. Key deliverables included end-to-end match flow enhancements, dynamic agent selection and synchronization, and a data-backed damage/hit-detection system that supports more realistic combat and analytics.

April 2025

86 Commits • 45 Features

Apr 1, 2025

April 2025 performance highlights for chungheonLee0325/VALORANT: Implemented a data-driven gun system with recoil tuning and GPT-generated data, wired through data tables to support rapid balance adjustments without code changes. Updated firing cadence to enable balanced gun rhythms. Added gun data tables with entries and debugging/test maps, and integrated data-driven configuration. Built a robust Weapon System Core including reload, base weapon scaffolding, runtime asset loading, and weapon part porting, with fixes to enable reliable firing. Introduced a simple magazine system and UI ammo display for clearer ammo state. Improved platform integration and developer workflow with Steam API integration, logging macros, session creation, and build system improvements. Undertook major codebase modernization: project structure cleanup, migration toward GameInstanceSubsystem, and migration of UI from Blueprint to C++, plus loading screens and MainMap UI. Substantial stability and UX bug fixes across sessions, UI, and rendering, including recoil recovery fix, data-table loading fix, session join/search fixes, and null handling. These efforts collectively improve realism, balance, stability, and cross-team velocity, enabling faster iteration and better player experiences.

Activity

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Quality Metrics

Correctness83.4%
Maintainability83.4%
Architecture79.0%
Performance76.4%
AI Usage20.6%

Skills & Technologies

Programming Languages

BinaryBlueprintBlueprintsC++INIJSONUHTUnreal EngineUnreal Engine AssetUnreal Engine Assets

Technical Skills

3D Animation3D Graphics3D Modeling3D RenderingAPI IntegrationAbility SystemActor Lifecycle ManagementAnimationAnimation BlueprintAnimation BlueprintsAnimation ImportAnimation ImportingAnimation IntegrationAnimation ProgrammingAnimation Refinement

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

chungheonLee0325/VALORANT

Apr 2025 Jun 2025
3 Months active

Languages Used

BlueprintBlueprintsC++INIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementBlueprintBlueprints

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