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Matthew Cacutt

PROFILE

Matthew Cacutt

Matthew Cacutt developed four interactive modules for the Timwi/KtaneContent repository, focusing on front-end engineering with JavaScript, HTML, and CSS. He built a data-driven Discography module that displays albums with artwork and interactive elements, applying presentation rules for star ratings and explicit content. For gameplay depth, he delivered the 4D Tunnels and Bell of Tío modules, implementing complex grid navigation, SVG asset integration, and state management. Matthew also enhanced the Sudoku Cipher game’s UI, clarifying screen counts and card identifiers to improve user experience. His work emphasized modular design, maintainable code, and clear documentation, supporting future content expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
4
Lines of code
1,845
Activity Months3

Your Network

32 people

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 (2026-01) monthly summary for Timwi/KtaneContent: Focused on UX improvements for the Sudoku Cipher game. Delivered UI clarifications that specify screen counts and card identifiers to improve user understanding and gameplay flow. Changes are captured in a single feature commit for traceability (76d0a73ae6cefd1bca6154e25606cf1272c6cd90). Major bugs fixed: none reported this month. Overall impact: clearer user experience, smoother onboarding, and reduced potential support questions, contributing to higher player satisfaction. Technologies/skills demonstrated: UI/UX refinement, Git-based change management, and maintainable, feature-focused development in a repository.

August 2025

5 Commits • 2 Features

Aug 1, 2025

August 2025 monthly summary for Timwi/KtaneContent. Focused on delivering two new interactive content modules, improving documentation, and tightening quality. Key outcomes include the 4D Tunnels module with an accompanying user manual and SVG assets, and the Bell of Tío module featuring a 5x5 interactive grid with cycle/flip/swap controls, rotation, and save/load state. Quality improvements addressed SVG rendering and capitalization, with linting completed for the manual to ensure consistency across modules. Business value is enhanced gameplay depth, modularity for future content, and maintainable code/docs.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025: Delivered a new Discography Module for Timwi/KtaneContent, establishing a data-driven, visually rich album list with artwork, interactive elements, and flavor text. Implemented presentation rules for albums based on star rating and explicit content, aligning with existing content framework to improve catalog exploration and user engagement. This work enhances content depth and sets a foundation for future media-based modules.

Activity

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Quality Metrics

Correctness92.8%
Maintainability91.4%
Architecture88.6%
Performance88.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

CSSHTMLJavaScriptSVG

Technical Skills

CSSFront End DevelopmentFront-end DevelopmentGame ModdingHTMLInteractive Module DevelopmentJavaScriptWeb Developmentfront end development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Timwi/KtaneContent

Jun 2025 Jan 2026
3 Months active

Languages Used

CSSHTMLJavaScriptSVG

Technical Skills

CSSFront End DevelopmentHTMLJavaScriptWeb DevelopmentFront-end Development