
Yannick Hn worked on the QtenGrv/ProjetAlien repository, delivering a wide range of gameplay features, UI systems, and asset pipelines over seven months. He engineered core mechanics such as movement, combat, and progression, integrating AI behavior trees and navigation to create responsive enemy encounters. Using Unreal Engine, Blueprint scripting, and C++, Yannick established scalable systems for animation, VFX, and UI, while optimizing asset management and project structure for maintainability. His technical approach emphasized modularity and rapid iteration, enabling efficient prototyping and robust gameplay loops. The work demonstrated depth in both system design and cross-functional collaboration, supporting future project growth.

Monthly work summary for 2025-07 focused on delivering core gameplay mechanics and UI integration in QtenGrv/ProjetAlien, with emphasis on business value and technical execution. Key contributions include implementing a friction brake mechanic across characters and levels, integrating NarrativeCommonUI plugin, and stabilizing the feature groundwork for future expansion. These efforts enhance player feedback fidelity, streamline future feature delivery, and enable narrative-driven UI experiences. No critical bugs reported this month; remaining work centers on polish and cross-platform stability. Technologies demonstrated include Unreal Engine, Blueprints, UI tooling, asset/config management, and plugin integration, with strong emphasis on collaboration and version-control discipline.
Monthly work summary for 2025-07 focused on delivering core gameplay mechanics and UI integration in QtenGrv/ProjetAlien, with emphasis on business value and technical execution. Key contributions include implementing a friction brake mechanic across characters and levels, integrating NarrativeCommonUI plugin, and stabilizing the feature groundwork for future expansion. These efforts enhance player feedback fidelity, streamline future feature delivery, and enable narrative-driven UI experiences. No critical bugs reported this month; remaining work centers on polish and cross-platform stability. Technologies demonstrated include Unreal Engine, Blueprints, UI tooling, asset/config management, and plugin integration, with strong emphasis on collaboration and version-control discipline.
June 2025 – ProjetAlien: Focused delivery across UI/UX, visual/audio FX, and AI/level assets to improve onboarding, feedback, and encounter variety. UI/UX overhaul includes tutorial, boss intro/endings, health/UI refinements, and game-over flow to streamline player navigation and feedback. Visual and audio enhancements introduce new effects for Mojaki abilities, poison, and combat feedback, with new music tracks and integrated UI widgets. AI/Enemy/Level updates refine rotation, healing spawns, boss/blueprints, level maps, and related assets to enable advanced encounters and pacing. These changes reduce friction, boost player engagement, and establish a scalable asset pipeline for future iterations. Demonstrates proficiency in UI/UX design, Unreal Engine blueprint integration, VFX/Audio, and gameplay systems engineering.
June 2025 – ProjetAlien: Focused delivery across UI/UX, visual/audio FX, and AI/level assets to improve onboarding, feedback, and encounter variety. UI/UX overhaul includes tutorial, boss intro/endings, health/UI refinements, and game-over flow to streamline player navigation and feedback. Visual and audio enhancements introduce new effects for Mojaki abilities, poison, and combat feedback, with new music tracks and integrated UI widgets. AI/Enemy/Level updates refine rotation, healing spawns, boss/blueprints, level maps, and related assets to enable advanced encounters and pacing. These changes reduce friction, boost player engagement, and establish a scalable asset pipeline for future iterations. Demonstrates proficiency in UI/UX design, Unreal Engine blueprint integration, VFX/Audio, and gameplay systems engineering.
May 2025 monthly summary for ProjetAlien: Delivered foundational gameplay features, a robust FX pipeline, and user feedback improvements, while stabilizing the codebase and advancing enemy behavior and health systems. Key deliverables include GTA VI trailer assets integrated into the project workflow, FX system enhancements with progress tracking and hit effects, health status tracking and UX messaging tokens for clearer user feedback, and significant improvements to enemy blocking mechanics and navigation progression. A healing system was introduced to diversify gameplay, complemented by AI/core improvements and enemy AI progress tracking to support more responsive combat dynamics. Performance optimizations and cleanup efforts contributed to reduced latency and improved reliability, setting the stage for upcoming feature work and asset integration.
May 2025 monthly summary for ProjetAlien: Delivered foundational gameplay features, a robust FX pipeline, and user feedback improvements, while stabilizing the codebase and advancing enemy behavior and health systems. Key deliverables include GTA VI trailer assets integrated into the project workflow, FX system enhancements with progress tracking and hit effects, health status tracking and UX messaging tokens for clearer user feedback, and significant improvements to enemy blocking mechanics and navigation progression. A healing system was introduced to diversify gameplay, complemented by AI/core improvements and enemy AI progress tracking to support more responsive combat dynamics. Performance optimizations and cleanup efforts contributed to reduced latency and improved reliability, setting the stage for upcoming feature work and asset integration.
April 2025 performance summary for QtenGrv/ProjetAlien: delivered groundwork for Blender-based asset workflow, FX/core enhancements, performance optimizations, and UX improvements, while stabilizing VFX/AI integration. This period also advanced onboarding through tutorials and refined UI, contributing to a more efficient asset pipeline and a more reliable gameplay experience.
April 2025 performance summary for QtenGrv/ProjetAlien: delivered groundwork for Blender-based asset workflow, FX/core enhancements, performance optimizations, and UX improvements, while stabilizing VFX/AI integration. This period also advanced onboarding through tutorials and refined UI, contributing to a more efficient asset pipeline and a more reliable gameplay experience.
March 2025 (Month: 2025-03) — ProjetAlien (QtenGrv) monthly highlights focused on delivering core gameplay enhancements, stability fixes, and scalable foundations for future growth. Key activities spanned gameplay systems, level design, localization, and UI polish, with an emphasis on business value through improved player engagement and faster iteration cycles.
March 2025 (Month: 2025-03) — ProjetAlien (QtenGrv) monthly highlights focused on delivering core gameplay enhancements, stability fixes, and scalable foundations for future growth. Key activities spanned gameplay systems, level design, localization, and UI polish, with an emphasis on business value through improved player engagement and faster iteration cycles.
February 2025 performance summary for ProjetAlien focusing on gameplay polish, UI/UX improvements, progression systems, and reliability. Delivered core gameplay enhancements, updated boss encounters, and groundwork for XP-based progression, enabling clearer player feedback and improved retention. Stabilized end-of-round flow and death handling to ensure robust game loops.
February 2025 performance summary for ProjetAlien focusing on gameplay polish, UI/UX improvements, progression systems, and reliability. Delivered core gameplay enhancements, updated boss encounters, and groundwork for XP-based progression, enabling clearer player feedback and improved retention. Stabilized end-of-round flow and death handling to ensure robust game loops.
Concise monthly summary for 2025-01 for QtenGrv/ProjetAlien focusing on delivering foundational features, stabilizing gameplay mechanics, and improving development workflow. The work enabled rapid prototyping and a clear asset/project structure, laying the groundwork for future gameplay iterations and a maintainable codebase.
Concise monthly summary for 2025-01 for QtenGrv/ProjetAlien focusing on delivering foundational features, stabilizing gameplay mechanics, and improving development workflow. The work enabled rapid prototyping and a clear asset/project structure, laying the groundwork for future gameplay iterations and a maintainable codebase.
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