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yoshiduels

PROFILE

Yoshiduels

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

304Total
Bugs
45
Commits
304
Features
96
Lines of code
27,178
Activity Months16

Your Network

3 people

Work History

February 2026

11 Commits • 3 Features

Feb 1, 2026

February 2026: CardScripts delivered a focused, value-driven release that expands player choice, tightens gameplay rules, and stabilizes the experience. Highlights include a new rush cards expansion with draw, destruction, attack-modification and targeted effects for specific cards (notably Lovely Rabbit and Mad Rare Amelo), and the introduction of card art variants with dedicated scripting to support multiple aesthetics. Gameplay mechanics and rule enhancements were implemented to improve field interactions, attack prevention, card filtering, original-race triggers, and optional draw decisions, enabling richer strategic depth. Critical bug fixes were applied to ensure consistent behavior across edge cases (notably Souffraruda the Defiant Soulclad Scripture, Lovely Connect, and the optional draw on Exchange of the Meeeg), alongside updates to Voidalfr Star Mayfly. Overall impact: greater strategic variety, improved visual/aesthetic options, more robust rule handling, and a cleaner path for future expansions. Technologies/skills demonstrated: card scripting and alt-art variants, asset integration, rule-engine refinements, and disciplined commit-based development in a single repo (ProjectIgnis/CardScripts).

January 2026

15 Commits • 5 Features

Jan 1, 2026

January 2026 — CardScripts monthly performance summary for ProjectIgnis/CardScripts. The team delivered a substantial feature expansion and reliability improvements across the card scripting system, driving deeper gameplay and stronger player engagement. Key features were expanded rush-focused gameplay and a broader card Arsenal, backed by targeted bug fixes and usability enhancements. Visual polish via alternative art variants was completed to boost engagement and brand variety. Key results: - Delivered Rush Cards Expansion: introduced new rush cards and fusion mechanics with complex interaction scripts, enabling richer rush strategies and faster, more dynamic matches. - Added New Card Arsenal: added six standalone cards across multiple archetypes (Sparkhearts Familiar, Voidvelg Whiterider, Elemental HERO Bladedge, Beast Blader, Plasma Vice, Monsterlode Rumble Pile) to diversify deck-building options and strategic depth. - Card Script Bug Fixes: stabilized core card behaviors by resolving issues in critical scripts (e.g., Voidvelg Eternum Requiem, Lindorm the Mega Monarch, Over Rush Storm) to restore expected card interactions. - Activation & Gameplay Usability Enhancements: refined activation conditions to require fewer monsters in graveyard and introduced a new double-tribute flag, broadening viable strategies and improving player experience. - Alternative Art Variants: added scripts to support new alt art versions, increasing visual variety and engagement. Technologies/skills demonstrated: - Card scripting and gameplay logic (conditions, filters, activations) - Asset integration and script-driven art variants - Bug triage, regression fixes, and reliability improvements - Design-for-testability and maintainability through modular script updates

December 2025

20 Commits • 11 Features

Dec 1, 2025

December 2025 monthly summary for ProjectIgnis/CardScripts focusing on delivering a robust expansion of features and strengthening core gameplay through targeted bug fixes and mechanic enhancements. The work accelerated card scripting capabilities, expanded deck-building options, and tightened edge-case handling to improve player experience and reliability.

November 2025

4 Commits • 1 Features

Nov 1, 2025

November 2025 monthly summary for ProjectIgnis/CardScripts: Delivered Rush Duel card expansion and fixed a critical interaction bug, expanding gameplay options and improving reliability in Maximum Mode. Demonstrated strong scripting capabilities, modular code contributions, and clear git hygiene.

October 2025

24 Commits • 10 Features

Oct 1, 2025

October 2025 monthly summary for ProjectIgnis/CardScripts focusing on feature expansion, reliability improvements, and deck-building depth. Delivered strategic new cards and alt-art support, while hardening debugging utilities and stabilizing core cards. The work enhances player engagement, expands monetizable content, and reduces time-to-triage for issues.

September 2025

13 Commits • 3 Features

Sep 1, 2025

September 2025 — ProjectIgnis/CardScripts: Delivered a focused set of bug fixes, new Rush Duel content, Outerversal support, and four standalone card scripts. These changes stabilized gameplay, expanded deck-building options, and enriched archetype coverage, driving engagement and long-term value.

August 2025

21 Commits • 7 Features

Aug 1, 2025

In August 2025, ProjectIgnis/CardScripts delivered substantial feature expansions, targeted quality improvements, and a broader game experience, driving value for players and partners. The team expanded card catalog with new Rush Cards, introduced new content like Triumph of the Monarchs and The Calculator, and added Criatura Brazo as a new creature type. A focused effort on alt-art scripting delivered new assets and multiple fixes to artwork, ensuring visual consistency. A broad bug-fix pass addressed critical gameplay and art issues across multiple cards, improving stability, search reliability, and playability. The work positions the project for upcoming releases and events with stronger catalog depth and a smoother, more reliable user experience.

July 2025

24 Commits • 7 Features

Jul 1, 2025

July 2025: CardScripts monthly release for ProjectIgnis delivering 7 new features (alt-arts scripting, new character Ritty the Hopeful, new rush cards, Celeb Blouse cosmetic, Rush Cards expansion, OuTerverSe Toxic Blob, Commanding Ritzy King Rex) and 9 bug fixes across core gameplay (OuTerverSe Reverse Domain, Darkness Transm Craisis, Darkness Doom Giant, First Cat Search, Partial Destruction of the Sacred Tower, Abyss Poseidra [R], Deep Warning Fusion, OuTerverSe Detonation Fusion, Jeweled Tusk Ritual). This release enhances gameplay options, balance, and stability, with strong asset scripting and version-control discipline.

June 2025

24 Commits • 13 Features

Jun 1, 2025

June 2025 monthly summary for ProjectIgnis/CardScripts: Delivered a substantial expansion of card scripting and gameplay content with emphasis on new alt arts, expanded rush card set, and signature creatures, while stabilizing core mechanics through targeted bug fixes. The work enhances player engagement, accelerates content velocity, and demonstrates strong scripting, data-driven design, and Git-based collaboration across the CardScripts repo.

May 2025

19 Commits • 1 Features

May 1, 2025

May 2025 focused on expanding Rush Duel content and tightening script reliability for CardScripts. Delivered a robust Rush Duel feature set with a major card expansion and stability-focused fixes, increasing gameplay depth and ensuring a safer release trajectory for future iterations.

April 2025

15 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered critical card-script reliability improvements and expanded gameplay options in ProjectIgnis/CardScripts. Focused on stabilizing card activation, timing, and interactions across Ritual/Spell/Trap cards, improving battle flow, shuffling behavior, and per-turn restrictions. Additionally, launched Rush Duel content expansion with Maximum Mode integration and Plasmatic Model support to broaden deck-building and synergy opportunities. These efforts enhanced player experience, reduced edge-case bugs, and expanded content pipelines for future iterations.

March 2025

19 Commits • 1 Features

Mar 1, 2025

In March 2025, I contributed to ProjectIgnis/CardScripts, delivering a robust set of new cards across multiple archetypes while strengthening gameplay stability and correctness. The work focused on expanding strategic options with new cards and ensuring reliable rule enforcement through extensive bug fixes and edge-case handling.

February 2025

19 Commits • 3 Features

Feb 1, 2025

February 2025 — CardScripts monthly summary focused on delivering meaningful business value through Rush-format expansion, broad card-set updates, and stability enhancements. The work improved player engagement opportunities, deck-building flexibility, and reliable interactions across both Rush and standard formats.

January 2025

33 Commits • 17 Features

Jan 1, 2025

January 2025 — ProjectIgnis/CardScripts monthly recap. This period delivered a broad content expansion, improved card gameplay options, and a solid set of stability fixes that together increase player engagement, reduce friction in future releases, and strengthen our content pipeline. Key features delivered: - New Start: Introduced a new Start mechanic to unlock early setup options and diversify opening play. (commit 1af71c3399b6053e20c7757a7d7f7c653e1502fd) - Miracle Contact: Added the Miracle Contact card to expand strategic options. (commit ce5ba660c6c2eeb4def6729736de9ec75414499b) - Rush Cards expansion: Added a total of 9 new rush cards across two waves, broadening deck-building options. (commits 030d06af..., 72a8f6bc..., 2c06a136..., 7e36af11..., f3812726..., d86b2a0d..., ddbd0b86..., d559d4f3..., 18115956aa5c68b5db346b5c94321b049d2c64eb) - Alt Arts scripting: Implemented scripting for new alt arts and added related scripts. (commits d8294f4d..., ef0032ad..., e7bdeb45..., 62c8e2106c1fa53b2b833d4a82da14728c39fd5e) - New moves/units: Tail Swipe added; Sentinel Officer unit introduced; additional units like Dynamajesty Dino Dynakaiser and Awakened Stegoceratops expanded tactical options. (commits 269a9a4a7f4b34c8a3ccc67aa0e0022c72840915; 20fe8989fbc86e453978037fdc9724aeaafe4fcd; 837390732f2bc74c3c3270bf541b609aa02cb26a; bd190086fcea443f8eb96170aeac399d33dc649f) - Content expansion and art/script support: Added Chaos Sentinel, Aise the Snowmaiden of Sacred Splendor, Silver Red Pulsar, Space Folnir, and scripts for new alt art; and related legend ID content. (commits 412e1763f612c8faf496236024c9923806014538; 5fdf4c3ecdf2247aa62ecff5d796c66b05d1e16f; dfcb38233fa389305e1366fb58ea91bf47c712a5; 2129c5403861462b819318c757642eec8fab1c8c; e7bdeb4555cf99cd69199e10759e26e6debb4011; ff8f9ebb74af702ac4fed901e9efb020d27d4a4e) - Scripted content for new alt art: Added dedicated script for new alt art content. (commit e7bdeb4555cf99cd69199e10759e26e6debb4011) - Rush Cards Expansion: Continued expansion with new rush cards release. (commit 4d6e1bd3a1e3a4f7681b1048c14b989255f76416) Major bugs fixed: - IsLegend fix for Red-Eyes alt art. (commit b7ff42085da054d635e3bef7c5c816dd57743eaf) - Evasive Chaos Ninjutsu Art of I Want You bug fixed. (commit 394cdbdd074d01af8a6768ba911539cb5ca873c2) - Owlchannel fix. (commit c4a2f1a5e162de2612c028913ec9fbca5e6fa330) - Machine Inspector fix. (commit ab4c7712f471f5b58485c31e2cd74cbeeb240d4a4) - ATK gain logic corrected for number of monsters on the field. (commit bc5429751317c2f9c97c7307d5a8ca8d97542f08) - Galactic Chaos Enforcer fix. (commit 2b2e7c9838d49d1637bdf32259210f6c1ffd271a) - Harpie Lady Sisters Triangle Beauty fixes (two commits). (commits d245ae3bcac700279cb81d5e8ec8c0c168c40627; 72096c78b6981cb1783db2422ea3eca74f38de9c) Other notable updates: - Legend Identifier System: Added a new legend id framework. (commit ff8f9ebb74af702ac4fed901e9efb020d27d4a4e) - Delirium Polynea Card Introduction: Added Delirium Polynea. (commit 62c8e2106c1fa53b2b833d4a82da14728c39fd5e) - Script for New Alt Art: Added script for new alt art. (commit e7bdeb4555cf99cd69199e10759e26e6debb4011) - Space Folnir: Added Space Folnir. (commit 2129c5403861462b819318c757642eec8fab1c8c) Overall impact and accomplishments: - Delivered a substantial content expansion across new cards, moves, and alt-art assets, elevating strategic depth and player engagement. - Improved stability and quality with targeted bug fixes across core card logic and gameplay rules, reducing edge-case crashes and misplays. - Strengthened the content pipeline with scripting capabilities and a legend ID framework, enabling scalable future releases and clearer asset/version control. Technologies and skills demonstrated: - Card scripting and data-driven content expansion, including alt-art scripting pipelines. - Systems debugging and root-cause analysis across multiple subsystems (IsLegend, Ninjutsu, ATK logic, Owlchannel, Machine Inspector). - Version control discipline with descriptive commit messages and multi-feature releases, enabling cohesive quarterly planning and faster iteration.

December 2024

21 Commits • 5 Features

Dec 1, 2024

December 2024 monthly summary for ProjectIgnis/CardScripts. Delivered a substantial content expansion and reliability improvements that broaden play options while stabilizing edge cases. Key features include the Delirium Card Set Expansion (Delirium Rebirth, Delirium Calabrone, Delirium Drone, Delirium Larva, Delirium Honeyed Words), Rush Card Set Expansion, and Additional Non-Delirium Card Additions, complemented by an Alt Art Script Addition. Also introduced four New Cards (Drowning Mirror Force, Balloon Bahtia, Dead Line the Mad Fiend of Despair, Whispurring Fairy). Concurrently, critical bug fixes address Galactica Tabula Rasa and Invitation to a Delirious Dream, plus deck bottom/placement fixes (notably Galactica Lost Oblivion). This round-trip delivery enhances game variety, balance, and reliability, supported by scripting, card data modeling, and asset/script integration.

November 2024

22 Commits • 8 Features

Nov 1, 2024

November 2024 (Month 2024-11) – CardScripts: Content expansion, reliability improvements, and scripting efficiency. Delivered a roster of new cards and feature enhancements along with targeted bug fixes to improve gameplay stability and interactions. The work included a major roster expansion with New Rush Cards (batch of new rush cards), Celeb Rose Incognito Magician, Time Machine, Boot-Up Pulverize - Gear Crusher, Dice Key Retra, Alt Arts Scripts, Blue Tooth Concurrent Burst Dragon, and additional new cards like Meteor Skull Archfiend and Bracchio-raidus. Focused bug work fixed Dynamail Dino Dynarmix [R], and a set of card interaction/protection bugs (Delirium Embrace, Maju Garzetts, GetMatchingGroupCountRush usage without a function, and cards that grant themselves protections). Time Machine interaction with Maximum Gadget was stabilized to ensure correct behavior across edge cases. Added scripting support for new alt arts and related assets to streamline future content production. Overall, the month delivered meaningful business value by expanding deck options, improving game reliability, and establishing a maintainable scripting foundation for rapid feature delivery.

Activity

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Quality Metrics

Correctness87.0%
Maintainability86.0%
Architecture83.8%
Performance85.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

Lualua

Technical Skills

Asset ManagementCard Game DesignCard Game DevelopmentCard Game LogicCard Game MechanicsCard Game ScriptingGame DevelopmentGame ScriptingLua ScriptingLua scriptingRule EnforcementScriptingcard game mechanicsgame developmentscripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ProjectIgnis/CardScripts

Nov 2024 Feb 2026
16 Months active

Languages Used

Lualua

Technical Skills

Asset ManagementCard Game DesignGame DevelopmentScriptingCard Game LogicGame Scripting

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