
Yug Dong developed core rhythm game systems for the KGAMeta8PreCollaboration/NT repository, focusing on data-driven scene loading, audio synchronization, and UI enhancements. Leveraging Unity and C#, Yug integrated editor-generated BeatMapData with runtime environments, enabling seamless note scheduling and precise timing using asynchronous programming. He improved asset and audio management workflows, addressed PCM audio handling, and implemented robust hit detection and scoring logic. His work included ranking UI features, environment cleanup, and bug fixes that stabilized cross-scene data flow. The engineering demonstrated depth in Unity development, asset integration, and data transformation, resulting in a maintainable, performant, and user-focused game foundation.

April 2025 Highlights for KGAMeta8PreCollaboration/NT: Key features delivered: - Editor data integration and game scene loading: integrated editor-loaded data with BeatMapData-driven scene loading, top-note data loading, and cross-game note data handling. (Commits: 5a91cc099af030c7fbba85189f36b3e973cb4d10; a913ad43e4b6520772525af4d145998618036982; 286b9c5cd7b91bbd664475e58c979ad081452833; 21580a19c4866bc2b9cb88c0b4893650d0b66ada; 3ead495b218565584c2f27fc037fd5c38a6c9d29) - Ranking UI enhancements: end-game ranking upload panel display and ranking UI highlight features. (Commits: c4869f5e784b2fe1e3a2df2609d478c82bd52b9d; bfc31108d6dcc9ddc90ff095d38b3da313dd95dd) - Editor data integration and highlight playback: updated data loading to reflect editor data changes and ensure highlight music playback works. (Commit: 43f40b6edf46b5ff4f6a97c100a6e4f4d5980ed9) - UI styling and environment cleanup: UI asset styling changes and removal of unnecessary scripts/prefabs. (Commits: a090fdc9ec6c84dfae74548c34a39cec4f971a56; 5de64912afe9231fc7b12e5260ba185957fccb69) Major bugs fixed: - General scene and audio stability fixes: fixes for AudioManager references, top-note audio placement, 24-bit PCM handling, merge scene errors, repeated game scene entry issues, environmental cleanup, and styling-related adjustments. (Commits: d8ebc3fceb754e431fa1862854948e6d973b2681; 3f975984f87913868fca411bfe81b5c9d21719cd; 9b1a1e319f4145d27ae4cbb3ba4186d9efee16df; 8a589f783ebfcb84054db4a0b2b6825f16843ab2; d66ed1f2cca6731c78cf30caf68c1fd7abc5dc42; 53120f1c5964a7427f0402094df13affac5a65e2; 2ce99f24a3fccde05f6c1d151840a66c9bde6080; 1f0d720c90a2d444a08a490d425b08b8440cf218; 15bf854d185949ff4da55a2636a4b113f0b077e7; c2f0cc50514640bdc577262f798e56005f0412fb) - Ranking Display Bug Fix: fix display issue after ranking is saved. (Commit: babfdd891279c05aa3c06d85a50f93919c843d21) - Audio: Previous Track Key Sound Bug: fix where the previous track's key sound could be heard. (Commit: e3e73fb6d79b8dd81ddb56d08d312e44eee2fb83) - Highlight System Bug Fix: fix a bug related to the highlight feature. (Commit: 5d02a4ab035ecc94ee2f6e740ccc7adb33188fba) Overall impact and accomplishments: - Strengthened stability and data correctness across the editor-runtime boundary, delivering data-driven scene loading and reliable highlight playback. Enhanced end-user experience with polished ranking UI and cleaner UI/assets. Reduced maintenance burden through environment cleanup and asset optimization, enabling faster iteration cycles and more predictable builds. Technologies/skills demonstrated: - Unity/C# development, editor-data-driven design, BeatMapData handling, cross-game data transfer, 24-bit PCM support, audio system integration, and UI/UX enhancements.
April 2025 Highlights for KGAMeta8PreCollaboration/NT: Key features delivered: - Editor data integration and game scene loading: integrated editor-loaded data with BeatMapData-driven scene loading, top-note data loading, and cross-game note data handling. (Commits: 5a91cc099af030c7fbba85189f36b3e973cb4d10; a913ad43e4b6520772525af4d145998618036982; 286b9c5cd7b91bbd664475e58c979ad081452833; 21580a19c4866bc2b9cb88c0b4893650d0b66ada; 3ead495b218565584c2f27fc037fd5c38a6c9d29) - Ranking UI enhancements: end-game ranking upload panel display and ranking UI highlight features. (Commits: c4869f5e784b2fe1e3a2df2609d478c82bd52b9d; bfc31108d6dcc9ddc90ff095d38b3da313dd95dd) - Editor data integration and highlight playback: updated data loading to reflect editor data changes and ensure highlight music playback works. (Commit: 43f40b6edf46b5ff4f6a97c100a6e4f4d5980ed9) - UI styling and environment cleanup: UI asset styling changes and removal of unnecessary scripts/prefabs. (Commits: a090fdc9ec6c84dfae74548c34a39cec4f971a56; 5de64912afe9231fc7b12e5260ba185957fccb69) Major bugs fixed: - General scene and audio stability fixes: fixes for AudioManager references, top-note audio placement, 24-bit PCM handling, merge scene errors, repeated game scene entry issues, environmental cleanup, and styling-related adjustments. (Commits: d8ebc3fceb754e431fa1862854948e6d973b2681; 3f975984f87913868fca411bfe81b5c9d21719cd; 9b1a1e319f4145d27ae4cbb3ba4186d9efee16df; 8a589f783ebfcb84054db4a0b2b6825f16843ab2; d66ed1f2cca6731c78cf30caf68c1fd7abc5dc42; 53120f1c5964a7427f0402094df13affac5a65e2; 2ce99f24a3fccde05f6c1d151840a66c9bde6080; 1f0d720c90a2d444a08a490d425b08b8440cf218; 15bf854d185949ff4da55a2636a4b113f0b077e7; c2f0cc50514640bdc577262f798e56005f0412fb) - Ranking Display Bug Fix: fix display issue after ranking is saved. (Commit: babfdd891279c05aa3c06d85a50f93919c843d21) - Audio: Previous Track Key Sound Bug: fix where the previous track's key sound could be heard. (Commit: e3e73fb6d79b8dd81ddb56d08d312e44eee2fb83) - Highlight System Bug Fix: fix a bug related to the highlight feature. (Commit: 5d02a4ab035ecc94ee2f6e740ccc7adb33188fba) Overall impact and accomplishments: - Strengthened stability and data correctness across the editor-runtime boundary, delivering data-driven scene loading and reliable highlight playback. Enhanced end-user experience with polished ranking UI and cleaner UI/assets. Reduced maintenance burden through environment cleanup and asset optimization, enabling faster iteration cycles and more predictable builds. Technologies/skills demonstrated: - Unity/C# development, editor-data-driven design, BeatMapData handling, cross-game data transfer, 24-bit PCM support, audio system integration, and UI/UX enhancements.
March 2025 monthly summary for KGAMeta8PreCollaboration/NT highlighting end-to-end rhythm game engine enhancements, audio reliability, and data workflow improvements.
March 2025 monthly summary for KGAMeta8PreCollaboration/NT highlighting end-to-end rhythm game engine enhancements, audio reliability, and data workflow improvements.
February 2025 monthly summary for KGAMeta8PreCollaboration/NT: Delivered a major font asset update and prepared VR development environment for ongoing work. Asset update focuses on LiberationSans SDF font within TextMesh Pro Resources with asset management improvements and no functional code changes. Environment readiness and build configuration were captured for Unity 2020.3.18f1 VR development, enhancing future iteration speed. All changes tracked under the commit related to environment setup (5d5a37c74586eb92e4c270b9ddc70b2ad74553b3).
February 2025 monthly summary for KGAMeta8PreCollaboration/NT: Delivered a major font asset update and prepared VR development environment for ongoing work. Asset update focuses on LiberationSans SDF font within TextMesh Pro Resources with asset management improvements and no functional code changes. Environment readiness and build configuration were captured for Unity 2020.3.18f1 VR development, enhancing future iteration speed. All changes tracked under the commit related to environment setup (5d5a37c74586eb92e4c270b9ddc70b2ad74553b3).
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