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zachbaker55

PROFILE

Zachbaker55

Over a two-month period, contributed to the Game-Workshop-Pre-Production repository by developing core gameplay systems and refining player experience. Built scalable frameworks for enemy AI, player mobility, and combat using C# and Unity, leveraging design patterns and state machines for maintainability. Implemented features such as a trash absorption mechanic, charge swipe interactions, and a dynamic heat system with custom shaders and UI integration. Enhanced level design through procedural room generation and asset optimization, while addressing critical bugs and improving localization. The work emphasized modular architecture, efficient asset management, and robust input handling, laying a strong foundation for future content and performance improvements.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

35Total
Bugs
1
Commits
35
Features
11
Lines of code
1,003,398
Activity Months2

Your Network

8 people

Work History

October 2025

20 Commits • 7 Features

Oct 1, 2025

October 2025 focused on delivering core gameplay capabilities, visual polish, and scalable infrastructure for Game-Workshop-Pre-Production. Key features include Charge Swipe and Absorb interaction, refined dash mechanics, a Heat system with UI, dynamic room/level generation, and October-level content plus asset optimization. A lava interaction bug was temporarily fixed to enable trash destruction via TempMelt. These changes improve player feedback, visuals, and maintainability while establishing a foundation for future content and performance improvements.

September 2025

15 Commits • 4 Features

Sep 1, 2025

September 2025 monthly summary for Game-Workshop-Pre-Production focusing on delivered features, critical fixes, and impact. The month centered on consolidating core gameplay loops, establishing a scalable enemy and player interaction framework, and tightening release readiness with localization and QA polish. Key outcomes include a unified trash system with absorption mechanics, a foundational enemy system, expanded player mobility and combat, and release-ready polish, localization updates, and test scaffolding.

Activity

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Quality Metrics

Correctness79.2%
Maintainability78.0%
Architecture74.6%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONPOShaderLabUnityUnity MetaUnity PrefabYAML

Technical Skills

AnimationAsset ManagementAudio IntegrationC#C# ScriptingCharacter MovementDesign PatternsFMOD IntegrationGame DevelopmentInput HandlingInput SystemInterface DesignLevel DesignLocalizationObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

perkcaan/Game-Workshop-Pre-Production

Sep 2025 Oct 2025
2 Months active

Languages Used

C#POUnityUnity PrefabJSONShaderLabUnity MetaYAML

Technical Skills

AnimationAudio IntegrationC#C# ScriptingCharacter MovementFMOD Integration