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Mark

PROFILE

Mark

Kiramys contributed to the ChaoticOnyx/OnyxBay repository by developing features that enhanced both backend systems and gameplay experience. Over four months, they implemented a database-backed server access whitelist and job whitelist enforcement, migrating access control from in-memory lists to persistent database tables using DM and YAML. Their work included map layout and object placement improvements, refining navigation and visual consistency across environments. Kiramys also delivered rendering upgrades, such as bloom effects with admin controls, and expanded addiction mechanics with immersive audio and visual feedback. These changes improved security, scalability, and player immersion, demonstrating depth in backend development, database integration, and graphics programming.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
7
Lines of code
7,245
Activity Months4

Your Network

4 people

Work History

January 2026

10 Commits • 4 Features

Jan 1, 2026

January 2026 performance review for ChaoticOnyx/OnyxBay: Delivered rendering and visual quality improvements (Bloom with admin controls), expansion of addiction mechanics, immersive hallucinations with audio feedback, and configuration/CI compatibility enhancements. Implemented input pass-through, gun impact particle effects, and debris-based rendering performance optimizations. Fixed critical rendering bugs (white bloom, invisible projectiles, click-through) and addressed runtime stability, while enabling 32-bit runtime support in CI and admin toggles for configuration. Result: higher visual fidelity, more engaging gameplay, and faster iteration cycles across platforms.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for ChaoticOnyx/OnyxBay. Implemented Job Whitelist Enforcement for Player Jobs, adding a check_job_whitelist function to verify a player's key and job against the erro_job_whitelist table and integrating this check into the existing job banning logic to prevent non-whitelisted players from taking certain jobs. This change strengthens access control and compliance around job assignment.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary focusing on key accomplishments and outcomes for ChaoticOnyx/OnyxBay. This period centered on delivering a database-backed server access whitelist, enabling centralized, persistent access control and reducing reliance on in-memory data. Major accomplishments include:

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024: Delivered map layout and object placement enhancements for ChaoticOnyx/OnyxBay, focusing on remapping, refined object placement, and updated doors to improve gameplay flow and visual polish. Included a polar-area map tweak to ensure consistency across environments. No major bugs fixed this month. Impact: improved navigation, layout clarity, and immersion, enabling faster QA cycles and more consistent player experiences. Technologies/skills demonstrated include level design, asset placement, map remapping, door system updates, Git/version control, and cross-location consistency.

Activity

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Quality Metrics

Correctness84.6%
Maintainability83.0%
Architecture83.0%
Performance78.4%
AI Usage24.6%

Skills & Technologies

Programming Languages

DMJavaScriptYAML

Technical Skills

Backend DevelopmentContinuous IntegrationDatabase IntegrationDevOpsEnvironment ArtGame DevelopmentGitHub ActionsLevel DesignServer Administrationaddiction mechanicsadmin interface developmentadmin toolsaudio integrationbackend developmentconfiguration management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ChaoticOnyx/OnyxBay

Oct 2024 Jan 2026
4 Months active

Languages Used

DMJavaScriptYAML

Technical Skills

Environment ArtGame DevelopmentLevel DesignBackend DevelopmentDatabase IntegrationServer Administration

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