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Tony (Atanas) Zlatinski

PROFILE

Tony (atanas) Zlatinski

Worked on the shader-slang/slang repository to address compatibility issues with older HLSL compilers, specifically targeting support for the 2018 version. The update involved modifying preprocessor definitions and aligning test expectations to ensure stable builds for downstream users relying on legacy HLSL versions. Changes were made to slang.cpp and associated .expected test files, reflecting a careful approach to maintaining backward compatibility. This work required expertise in C++, HLSL, and shader development, as well as a solid understanding of build systems and compiler development. The result was a more robust codebase that reduces platform-specific issues for legacy shader workflows.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
6
Activity Months1

Work History

March 2025

1 Commits

Mar 1, 2025

Delivered an HLSL Version Compatibility Update to ensure support for older HLSL compilers (2018). Updated preprocessor definitions, adjusted test expectations, and aligned slang.cpp and related .expected files. This fix stabilizes builds for downstream users targeting legacy HLSL versions and reduces platform-specific issues. The change was implemented in the shader-slang/slang repository with a targeted commit addressing #6502.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++HLSL

Technical Skills

Build SystemsCompiler DevelopmentShader Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shader-slang/slang

Mar 2025 Mar 2025
1 Month active

Languages Used

C++HLSL

Technical Skills

Build SystemsCompiler DevelopmentShader Development