
Worked on the shader-slang/slang repository to address compatibility issues with older HLSL compilers, specifically targeting support for the 2018 version. The update involved modifying preprocessor definitions and aligning test expectations to ensure stable builds for downstream users relying on legacy HLSL versions. Changes were made to slang.cpp and associated .expected test files, reflecting a careful approach to maintaining backward compatibility. This work required expertise in C++, HLSL, and shader development, as well as a solid understanding of build systems and compiler development. The result was a more robust codebase that reduces platform-specific issues for legacy shader workflows.
Delivered an HLSL Version Compatibility Update to ensure support for older HLSL compilers (2018). Updated preprocessor definitions, adjusted test expectations, and aligned slang.cpp and related .expected files. This fix stabilizes builds for downstream users targeting legacy HLSL versions and reduces platform-specific issues. The change was implemented in the shader-slang/slang repository with a targeted commit addressing #6502.
Delivered an HLSL Version Compatibility Update to ensure support for older HLSL compilers (2018). Updated preprocessor definitions, adjusted test expectations, and aligned slang.cpp and related .expected files. This fix stabilizes builds for downstream users targeting legacy HLSL versions and reduces platform-specific issues. The change was implemented in the shader-slang/slang repository with a targeted commit addressing #6502.

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