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Michael

PROFILE

Michael

Michael Robinson developed core gameplay and UI systems for the LPartridge26/CGD_Rat_Chef repository, focusing on features such as a unified marker system, input prompt UI, and dynamic role cards. He leveraged Unreal Engine Blueprints and JSON to architect interactive menus, asset-driven prompts, and responsive score displays, ensuring smooth player onboarding and feedback. His work included asset integration, bug fixing, and merge conflict resolution, resulting in stable, maintainable code. By iteratively enhancing UI/UX and gameplay logic, Michael improved project hygiene and gameplay flow, demonstrating depth in animation, asset management, and event-driven state management throughout the five-month development period.

Overall Statistics

Feature vs Bugs

54%Features

Repository Contributions

59Total
Bugs
13
Commits
59
Features
15
Lines of code
4
Activity Months5

Work History

March 2025

21 Commits • 4 Features

Mar 1, 2025

March 2025 (2025-03) monthly summary for LPartridge26/CGD_Rat_Chef: Delivered major features, fixed critical bugs, and enhanced gameplay systems to improve stability, player experience, and business value. Key work included comprehensive Input Prompt System Enhancements and Stability, improvements to Score UI and Minigame Visuals, and new Rat Gameplay Prompts along with Role Cards Swap for dynamic gameplay. Core mechanics fixes addressed Pan and Spatula, end-of-round score display, and save persistence. The results are a more reliable prompt/score flow, clearer feedback in minigames, and a solid foundation for future features. Technologies demonstrated include Unity/C#, UI/UX design, event-driven state management, and minigame orchestration.

February 2025

25 Commits • 7 Features

Feb 1, 2025

February 2025 monthly summary for LPartridge26/CGD_Rat_Chef focusing on key accomplishments, major fixes, impact, and technologies demonstrated. Delivered core gameplay tooling, enhanced input prompts, and rat-focused content with stability improvements and release-quality fixes.

January 2025

2 Commits • 2 Features

Jan 1, 2025

January 2025 Monthly Summary for LPartridge26/CGD_Rat_Chef: - Key features delivered: - Input Prompt UI System: introduced a manager and default UI asset; enabled displaying user inputs in-game (commit 96ca257d5a2e211687e07614cdbf992b563a54fe). - Role Card Functionality: added assets for Chef and Rat and integrated into the UI (commit 567662e8b1a33d1de32a968825dccd559932e8a7). - Major bugs fixed: - No major bugs reported this month. Minor UI alignment issues addressed as part of feature work. - Overall impact and accomplishments: - Enhanced user experience through visible prompts and role-based cards, improving player decision-making and onboarding. - Strengthened the UI asset pipeline and mapping, reducing future integration effort and enabling smoother feature rollouts. - Technologies/skills demonstrated: - UI design and system architecture, in-game UI mapping, asset management, commit-level traceability, and cross-functional collaboration.

December 2024

9 Commits • 1 Features

Dec 1, 2024

Monthly summary for 2024-12 focused on CGD_Rat_Chef: Delivered a comprehensive Marker System Overhaul with unified base assets, revamped display logic, and expanded functionality (ingredients, cooking, serving, bite markers, and rat markers). Implemented core changes and fixes to edge cases, and ensured marker improvements survive merges through asset/vendor updates and careful integration. Also executed maintenance to remove temporary Unreal Engine assets to maintain a clean project state. These efforts improved marker fidelity, gameplay flow, and preparation for future features, while maintaining clean code and assets for easier maintenance and onboarding.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 performance summary for LPartridge26/CGD_Rat_Chef: Delivered the Start Menu UI Foundation, establishing a navigable start menu with input mappings (navigate, accept, move up) and integrated assets. This groundwork enables a consistent UX and faster iteration for future UI features. No major bugs fixed this month; focus was on delivering a solid UI baseline to improve onboarding and reduce rework in later sprints. Business value: improved initial UX, reduced time-to-first-interaction, and prepared the project for upcoming features.

Activity

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Quality Metrics

Correctness72.2%
Maintainability71.2%
Architecture68.2%
Performance67.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintJSONUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

AnimationAsset IntegrationAsset ManagementBlueprint ScriptingBug FixingEngine Version ManagementGame DevelopmentInput SystemMerge Conflict ResolutionProject ConfigurationUI DesignUI DevelopmentUI/UX DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LPartridge26/CGD_Rat_Chef

Nov 2024 Mar 2025
5 Months active

Languages Used

JSONUnreal Engine AssetUnrealScriptBlueprintUnreal EngineUnreal Engine Blueprints

Technical Skills

Engine Version ManagementGame DevelopmentInput SystemProject ConfigurationUI DevelopmentAsset Integration

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