
Isabel Hancock enhanced the CGD_Rat_Chef repository by delivering two core features focused on user interface and asset management within Unreal Engine. She implemented comprehensive gamepad and controller support for menu navigation, integrating the Unity input system to streamline cross-input user experiences. Isabel also restructured the main menu, introducing character role cards and reorganizing assets to improve clarity and maintainability. Her work involved updating project configurations and applying disciplined version control practices. By addressing onboarding friction and preparing the project for broader platform compatibility, Isabel demonstrated proficiency in UnrealScript, UI development, and asset management, contributing depth and structure to the codebase.

February 2025 - CGD_Rat_Chef: Delivered key UI/navigation enhancements and assets updates focused on controller support and role-based UI. Implemented gamepad support for menus; added character role cards and restructured the main menu, with asset renaming and project config updates. No major defects reported this month. These deliverables reduce onboarding friction, improve cross-input UX, and set the stage for broader platform support. Technologies demonstrated: Unity input system integration, UI/UX design, asset management, version control discipline.
February 2025 - CGD_Rat_Chef: Delivered key UI/navigation enhancements and assets updates focused on controller support and role-based UI. Implemented gamepad support for menus; added character role cards and restructured the main menu, with asset renaming and project config updates. No major defects reported this month. These deliverables reduce onboarding friction, improve cross-input UX, and set the stage for broader platform support. Technologies demonstrated: Unity input system integration, UI/UX design, asset management, version control discipline.
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