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Lars Janssen

PROFILE

Lars Janssen

Over six months, this developer engineered core gameplay and AI systems for BredaUniversityGames/Y2024-25-PR-BB, focusing on robust pathfinding, enemy behavior, and user experience. They implemented an A*-based navigation mesh system in C++ with Wren scripting integration, enabling dynamic AI navigation and visualization. Their work included camera control refinements, dynamic loading screens, and debugging tools to streamline development and QA. By introducing LocalSteer-based obstacle avoidance and refining movement heuristics, they improved enemy AI realism and gameplay stability. The developer’s contributions demonstrated depth in 3D math, engine development, and performance optimization, resulting in maintainable, extensible features that enhanced player engagement.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

13Total
Bugs
1
Commits
13
Features
8
Lines of code
1,477
Activity Months6

Work History

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025: Delivered major AI and movement enhancements for BredaUniversityGames/Y2024-25-PR-BB, improving enemy behavior, navigation, and gameplay stability. Implemented LocalSteer-based dynamic obstacle avoidance and refined DirectedHeuristic, updated the navigation mesh, and added debug raycast rendering to accelerate iteration. Expanded Berserker enemy movement and AI with enhanced pathfinding and obstacle avoidance. In addition, resolved controls UI issues and fixed audio crashes to stabilize gameplay across platforms. These improvements enhance player engagement, reduce crash risk, and accelerate QA cycles.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for BredaUniversityGames/Y2024-25-PR-BB. Focused on delivering a polished loading screen experience and stabilizing level transitions. Key feature: Dynamic Loading Screen with multi-line text, dialogue options, press-to-continue prompt, and text fade-in; included fixes for deprecated functions and alignment issues to improve level transition experience.

April 2025

1 Commits

Apr 1, 2025

April 2025 monthly summary focused on business value and technical achievements in BredaUniversityGames/Y2024-25-PR-BB. Implemented camera pitch and yaw clamping to defined ranges, preventing unnatural camera angles and stabilizing player experience. Resolved camera yaw locking with a targeted fix. Result: smoother gameplay, reduced camera-related bugs, and clearer visual feedback for players.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary: Delivered key Enemy AI and combat mechanics improvements in BredaUniversityGames/Y2024-25-PR-BB, focused on realistic engagement and robust movement. Implemented charge behavior toward the player, improved distant pathfinding, and refined movement alignment with player position and velocity. Consolidated related improvements from squashed commits (gun mechanics, enemy stats, movement slope adjustments) into a cohesive update (commit 1c3e2f0d549cce2dbcbbd975b459e399c7c53d0f).

February 2025

6 Commits • 4 Features

Feb 1, 2025

February 2025 monthly summary for BredaUniversityGames/Y2024-25-PR-BB focused on delivering robust pathfinding, scripting, and debugging tooling. Key features delivered include core pathfinding integration with Wren bindings and A* pathfinding, optimization of navigation mesh generation for dynamic path calculation and visualization, script-based model loading for dynamic scene construction, and exposure of RandomUtil to scripting for probabilistic behavior. Debug visualization for pathfinding and physics was enhanced with separate debug controls, F1/F2 visibility toggles, and an updated debug drawing pipeline.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 (2025-01) highlights feature a foundational Pathfinding System using A* with a navigation mesh, integrated into the engine initialization and build pipeline. The module enables reliable point-to-point navigation and provides essential groundwork for AI agents. Included path visualization and mesh scaling refinements to support accurate debugging and tuning. No major bug fixes were reported this month; all work focused on feature development and integration in BredaUniversityGames/Y2024-25-PR-BB. This work positions the project for rapid AI capability expansion in the next sprint.

Activity

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Quality Metrics

Correctness82.4%
Maintainability81.6%
Architecture79.2%
Performance72.2%
AI Usage26.2%

Skills & Technologies

Programming Languages

C++CMakeGLSLWrenYAML

Technical Skills

3D Graphics3D MathAI ProgrammingAlgorithm ImplementationC++C++ DevelopmentCI/CDCMakeCamera ControlDebuggingDebugging ToolsEngine DevelopmentGame DevelopmentMesh ProcessingPathfinding

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BredaUniversityGames/Y2024-25-PR-BB

Jan 2025 Jun 2025
6 Months active

Languages Used

C++CMakeGLSLWrenYAML

Technical Skills

3D GraphicsAlgorithm ImplementationC++CMakeDebuggingGame Development

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