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Santiago Bernardino

PROFILE

Santiago Bernardino

Santiago Berna developed core engine features and gameplay systems for BredaUniversityGames/Y2024-25-PR-BB, focusing on stability, performance, and developer workflow. He integrated Wren scripting for dynamic scene and model loading, overhauled the physics and audio systems using C++ and FMOD, and introduced modular UI components with robust input handling. His work included asynchronous model loading, ECS-based architecture, and cross-platform build automation with CMake and CI/CD pipelines. By refactoring asset management and implementing profiling with Tracy, Santiago improved maintainability and runtime reliability. The depth of his contributions enabled faster iteration, smoother gameplay, and more resilient multi-platform releases throughout the project.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

55Total
Bugs
11
Commits
55
Features
32
Lines of code
47,838
Activity Months8

Work History

June 2025

10 Commits • 3 Features

Jun 1, 2025

June 2025 highlights: Delivered key features with strong business value and reinforced stability across the engine. Highlights include a Credits Menu UI integrated into the main menu with improved focus handling and stack behavior; stabilization of Vulkan rendering by initializing data structures with safe defaults to prevent crashes on device loss; major enemy system improvements with rebalance, updated wave configurations, and enhanced AI/pathfinding; new Model Collision Generation Control to allow selective collision generation during model loading with degenerate-triangle checks to preserve mesh integrity; and Physics/Transform Stability improvements, including assertions to guard transform modifications on rigidbodies and refinements to coin physics for consistency and reliability. These changes improve user experience, reduce crash risk, and enable smoother performance across hardware profiles.

May 2025

9 Commits • 6 Features

May 1, 2025

May 2025 monthly summary for BredaUniversityGames/Y2024-25-PR-BB: Delivered a suite of features and reliability improvements along with release automation, driving better gameplay quality and faster, more consistent releases. Highlights include UI Text Rendering Improvements, Physics System Overhaul with new collision event handling, Settings Menu and Preferences System, Audio System with volume controls, Procedural Enemy Wave System, and Steam Deck Build and Release Automation. Major bugs fixed include Scene Reset and Cleanup across scene transitions, plus Input and Audio stability fixes. These efforts improve UI consistency, combat pacing and stability, user settings reliability, and release efficiency, delivering measurable business value and technical resilience. Technologies demonstrated include C++ game engine bindings, UI stack architecture, serialization, robust input handling, modular audio events, and automated packaging pipelines.

April 2025

7 Commits • 5 Features

Apr 1, 2025

April 2025 performance summary for BredaUniversityGames/Y2024-25-PR-BB focusing on UI/state, audio, and maintainability improvements. Highlights include robust UI navigation and HUD responsiveness with updated bindings, focus management, and camera/gamepad sensitivity tweaks; a new Pause Menu with input handling and module-system integration; FMOD-based dynamic music with state-aware BGM API refinements; a brand-new Game Over screen with proper state transitions and a fixed HDR default setting; and targeted cleanup removing the unused Settings UI and assets, plus minor path/animation adjustments for maintainability.

March 2025

9 Commits • 9 Features

Mar 1, 2025

March 2025 monthly summary for BredaUniversityGames/Y2024-25-PR-BB. Delivered a set of architectural overhauls and feature enhancements focused on runtime performance, developer experience, and build reliability. Highlights include a Wren-based scene and model loading overhaul, a cached model loading system with physics colliders, consolidation of resources into a dedicated module, and the introduction of deterministic builds for FastGLTF. Also delivered CI/CD and linting improvements to raise code quality and automation efficiency. These changes enabled faster iteration, more stable builds, and richer gameplay experiences.

February 2025

8 Commits • 4 Features

Feb 1, 2025

February 2025 monthly summary focusing on delivering core engine improvements, reliability, and developer tooling with measurable business value. Implemented stability and performance enhancements across the engine stack, improved scripting integration, and enhanced memory profiling support to enable faster iteration and more reliable builds.

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 — BredaUniversityGames/Y2024-25-PR-BB: Delivered targeted software improvements that streamline asset management, strengthen code hygiene, and stabilize runtime behavior. Key outcomes include a reliable audio playback queue after scripting updates, migration of asset management towards Perforce, and build-stability-oriented refactors that consolidate math utilities and fix integration issues. These changes reduce repository clutter, improve build times, and enable smoother collaboration with production pipelines.

December 2024

7 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for BredaUniversityGames/Y2024-25-PR-BB focused on delivering scripting-driven gameplay capabilities, stabilizing the engine architecture with ECS modules, and hardening cross-platform builds. The work aligns with strategic goals to enable faster iteration, maintainable architecture, and broader platform support for the game suite.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for BredaUniversityGames/Y2024-25-PR-BB. Delivered core Wren interpreter integration for in-project scripting, including the VM, compiler, headers, and build-system hooks, with example scripts and module imports to validate scripting capabilities and wired into CMake for build validation. Improved debugging, profiling, and tooling efficiency by refining Tracy integration, updating FastGltf usage, and conditionally including profiling in new/delete operators; re-enabled TRACY_ON_DEMAND to enhance memory profiling and issue diagnosis. Performed code quality and maintenance improvements, including refactoring memory operators, addressing linter warnings and macro errors, and aligning FastGltf usage with the main branch to ensure stability and easier maintenance.

Activity

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Quality Metrics

Correctness86.0%
Maintainability84.0%
Architecture82.0%
Performance77.4%
AI Usage20.4%

Skills & Technologies

Programming Languages

BatchCC++CMakeGLMGLSLHPPJSONPythonShell

Technical Skills

3D Math3D Model LoadingAI/PathfindingAPI DevelopmentAsset ManagementAsynchronous ProgrammingAudio EngineAudio EngineeringAudio IntegrationAudio ProgrammingBalancingBug FixingBuild AutomationBuild System ConfigurationBuild System Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BredaUniversityGames/Y2024-25-PR-BB

Nov 2024 Jun 2025
8 Months active

Languages Used

CC++CMakeWrenShellVDFYAMLHPP

Technical Skills

Build System ConfigurationBuild System IntegrationC ProgrammingC++Compiler DesignDebugging

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