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monicadememe

PROFILE

Monicadememe

Over three months, this developer enhanced the LD04 game in the BlackCatMax/LD04 repository by expanding levels, integrating new gameplay assets, and refining environment interactivity. They used Unreal Engine and UnrealScript to deliver features such as the L_Monica.umap level, interactive blueprints for items and doors, and dynamic village elements like ladders and notes. Their work focused on asset integration, file organization, and dependency management, streamlining the build process and supporting future content. By restructuring asset folders and optimizing lighting, they improved maintainability and visual quality. The depth of their contributions enabled faster iteration and a more immersive player experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

23Total
Bugs
0
Commits
23
Features
4
Lines of code
11
Activity Months3

Work History

April 2025

4 Commits • 1 Features

Apr 1, 2025

April 2025 – BlackCatMax/LD04: Delivered L_Monica Map Asset Refresh with a new door button blueprint and updates to the L_Monica map, BP_hand.uasset, and lighting to improve visuals and interaction. Four commits were applied as part of this work: 513430d09c6f8fd724934eefef6fd90e040c4985, 8988abec212318c3298c9f843e1ceb77bbdd0f4d, 4dea13b43ab6f46d7dcddb84abd09381358c1e85, 10404e0d3986e3e7ce97fbf3f0bd3bd8262e9921. No major bugs fixed this month; stability improvements came from the asset integration and tests.

March 2025

12 Commits • 1 Features

Mar 1, 2025

March 2025: BlackCatMax/LD04 — Village Environment Enhancements and Level Design delivered substantial environment polish and interactive systems, elevating immersion and gameplay flow in LD04. Key outcomes include interactive elements (ladders, doors, notes), updated village assets, and expanded blueprints and static meshes enabling richer player interactions. The work also improved asset organization through folder restructuring and targeted asset refinements to support future features.

February 2025

7 Commits • 2 Features

Feb 1, 2025

February 2025 focused on expanding the LD04 game world and enriching gameplay while simplifying dependencies. Delivered Level Expansion and World Layout Updates, including a new level L_Monica.umap and map data adjustments across Ivan and base levels, plus removal of the legacy Bridge plugin to streamline builds. Added new gameplay assets and interactive elements (house asset, medkit blueprint, bp_note asset) with related map integrations and environment/item asset updates to support upcoming content and polish. These changes improve level density, player flow, and maintainability, enabling faster iteration and reduced runtime dependencies.

Activity

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Quality Metrics

Correctness72.2%
Maintainability72.2%
Architecture70.4%
Performance70.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementFile OrganizationGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BlackCatMax/LD04

Feb 2025 Apr 2025
3 Months active

Languages Used

UnrealScriptUnreal EngineUnreal Engine Asset

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel DesignFile OrganizationUnreal Engine

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