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LinaLin1548

PROFILE

Linalin1548

Polina Zubckowa developed and expanded core gameplay features for the BlackCatMax/LD04 repository, focusing on level design, asset integration, and interactive mechanics using Unreal Engine Blueprints and asset management workflows. Over two months, she delivered a new playable level, L_Polina, with updated landscape data and refined metrics tracking, enabling improved analytics and user engagement monitoring. Her work included implementing a keycard system with supporting blueprints and animation updates, as well as ongoing landscape stabilization and asset revisions. The depth of her contributions is reflected in robust asset pipelines, enhanced gameplay experiences, and a foundation for future feature expansion without major bug regressions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

22Total
Bugs
0
Commits
22
Features
4
Lines of code
0
Activity Months2

Work History

March 2025

13 Commits • 2 Features

Mar 1, 2025

Month: 2025-03 — Delivered two core features for BlackCatMax/LD04: Polina Level Content and Asset Updates and the Keycard System and Related Assets. Implemented extensive level polish, new assets and blueprints for L_Polina, landscape stabilization, and interactive access mechanics. The work enhances player experience, reduces post-release tuning, and sets the stage for future feature expansion. No major bugs were documented this month; observed stability improvements come from targeted landscape fixes and asset refinements.

February 2025

9 Commits • 2 Features

Feb 1, 2025

February 2025 — Delivered two core features for BlackCatMax/LD04 with measurable business value: a new playable level L_Polina with updates to base level and landscape data, and revised metrics-related landscape data to improve tracking and analysis. No major bug fixes documented for this period. Overall impact: expanded playable content and enhanced analytics visibility, enabling better user engagement monitoring and data-driven decision making. Demonstrated strong collaboration between level design, asset management, and analytics data pipelines, with robust asset/version control across L_BaseLevel and L_Polina.

Activity

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Quality Metrics

Correctness67.2%
Maintainability67.2%
Architecture67.2%
Performance67.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnreal Engine Blueprints

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BlackCatMax/LD04

Feb 2025 Mar 2025
2 Months active

Languages Used

Unreal Engine AssetUnreal Engine Blueprints

Technical Skills

Game DevelopmentAsset IntegrationAsset ManagementLevel DesignUnreal Engine

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