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Exceeds
444

PROFILE

444

Contributed to the goonstation/goonstation repository by delivering gameplay features and targeted bug fixes over a two-month period. Developed an insulation capability for the Omnitool by introducing a conductivity property, updating both item descriptions and in-game calculations to reflect new mechanics. Addressed balance in the in-game economy by adjusting HE Torpedo pricing and updating commodity definitions. Resolved issues in vendor logic and reagent handling, ensuring correct item dispensing and robust candy production. Demonstrated skills in bug fixing, economy balancing, and object-oriented programming using DM, with a disciplined, commit-driven approach that improved gameplay reliability and maintained codebase quality.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

4Total
Bugs
2
Commits
4
Features
2
Lines of code
21
Activity Months2

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for goonstation/goonstation focused on feature delivery and bug fixes with clear business value. Implemented insulation capabilities on the Omnitool through a conductivity property, updating living mob conductivity calculations to account for items held in hand and updating the Omnitool description to reflect the new functionality. Resolved a robust edge-case in Dragon's Beard candy production by fixing enriched_msg reagent handling, ensuring adequate volume and cleaning up reagent addition logic to prevent errors.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 summary for goonstation/goonstation: Key features delivered and bugs fixed with a clear business impact. Feature: In-game Economy: Torpedo pricing adjusted to 10000 (from 5000) with corresponding commodity-definition updates. Commit: d8fa0aaceb1895d31ddbbf65f60746aa502c2971. Bug fix: VR GANG.VEND now dispenses the correct item (discount/gang sword) instead of a D-Saber. Commit: 030332790d14b829a857a645fe29197e5c73ae59. Impact: improved balance signals, reduced player confusion, and more reliable in-game purchasing. Technologies/skills demonstrated: price/data model changes, commodity definition updates, vendor logic fixes, and disciplined, commit-driven changes.

Activity

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Quality Metrics

Correctness92.6%
Maintainability90.0%
Architecture90.0%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

Bug FixingEconomy BalancingGame DevelopmentObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

goonstation/goonstation

Jan 2025 May 2025
2 Months active

Languages Used

DM

Technical Skills

Bug FixingEconomy BalancingGame DevelopmentObject-Oriented Programming