
Over a three-month period, contributed to StudioAspen/Aspen-2025-2026 by designing and implementing the Charon Rig, a character rigging system for animation and game development. The work began with establishing a robust bone and constraint structure in Blender 4.4.3, followed by developing a weight painting pipeline to improve deformation accuracy. The final iteration delivered a weighted rig with enhanced animation capabilities, streamlining the pipeline by removing control shapes and optimizing for artist efficiency. Throughout the project, applied skills in 3D modeling, rigging, and animation, leveraging Python and version control to ensure maintainable, production-ready assets for future animation workflows.
January 2026 monthly summary for StudioAspen/Aspen-2025-2026: Delivered Charon Rig v1 featuring a weighted rig with enhanced animation capabilities. This setup eliminates control shapes to streamline animation workflows and prepare for scalable rigging across the project. No major bugs fixed reported this month. Impact: enables faster artist iteration, simplifies rig complexity, and provides a solid foundation for future animation features within the Aspen-2025-2026 repo. Technologies/skills demonstrated: rig design and weighting concepts, streamlined pipeline architecture, effective use of version control, and clear commit messaging to facilitate future work.
January 2026 monthly summary for StudioAspen/Aspen-2025-2026: Delivered Charon Rig v1 featuring a weighted rig with enhanced animation capabilities. This setup eliminates control shapes to streamline animation workflows and prepare for scalable rigging across the project. No major bugs fixed reported this month. Impact: enables faster artist iteration, simplifies rig complexity, and provides a solid foundation for future animation features within the Aspen-2025-2026 repo. Technologies/skills demonstrated: rig design and weighting concepts, streamlined pipeline architecture, effective use of version control, and clear commit messaging to facilitate future work.
Monthly summary for 2025-12: Focused on maturing the Charon Rig weight painting pipeline in StudioAspen/Aspen-2025-2026. Progressed weight painting toward the 0.3 milestone, improving deformation accuracy for character rigs used in animation/game development. No major bugs fixed this month.
Monthly summary for 2025-12: Focused on maturing the Charon Rig weight painting pipeline in StudioAspen/Aspen-2025-2026. Progressed weight painting toward the 0.3 milestone, improving deformation accuracy for character rigs used in animation/game development. No major bugs fixed this month.
In November 2025, delivered the initial Charon Rig for StudioAspen/Aspen-2025-2026 with bones and constraints, established Blender 4.4.3 compatibility, and reorganized assets to support animation pipelines. This work sets up the rigging foundation for upcoming character animation tasks and reduces future rework by aligning file locations with the tech art directory.
In November 2025, delivered the initial Charon Rig for StudioAspen/Aspen-2025-2026 with bones and constraints, established Blender 4.4.3 compatibility, and reorganized assets to support animation pipelines. This work sets up the rigging foundation for upcoming character animation tasks and reduces future rework by aligning file locations with the tech art directory.

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