
During a three-month period, Humberto Uribe developed the Charon Rig for the StudioAspen/Aspen-2025-2026 repository, focusing on 3D modeling, animation, and rigging using Blender and Python. He established a robust rigging foundation by implementing bones, constraints, and a weight painting pipeline, ensuring Blender 4.4.3 compatibility and aligning asset organization with the animation workflow. Humberto iteratively improved deformation accuracy and streamlined the rig by removing control shapes, which reduced complexity and accelerated artist iteration. His work emphasized maintainable commit messaging and clear documentation, laying a scalable groundwork for future animation features and supporting efficient production pipelines within the project.
January 2026 monthly summary for StudioAspen/Aspen-2025-2026: Delivered Charon Rig v1 featuring a weighted rig with enhanced animation capabilities. This setup eliminates control shapes to streamline animation workflows and prepare for scalable rigging across the project. No major bugs fixed reported this month. Impact: enables faster artist iteration, simplifies rig complexity, and provides a solid foundation for future animation features within the Aspen-2025-2026 repo. Technologies/skills demonstrated: rig design and weighting concepts, streamlined pipeline architecture, effective use of version control, and clear commit messaging to facilitate future work.
January 2026 monthly summary for StudioAspen/Aspen-2025-2026: Delivered Charon Rig v1 featuring a weighted rig with enhanced animation capabilities. This setup eliminates control shapes to streamline animation workflows and prepare for scalable rigging across the project. No major bugs fixed reported this month. Impact: enables faster artist iteration, simplifies rig complexity, and provides a solid foundation for future animation features within the Aspen-2025-2026 repo. Technologies/skills demonstrated: rig design and weighting concepts, streamlined pipeline architecture, effective use of version control, and clear commit messaging to facilitate future work.
Monthly summary for 2025-12: Focused on maturing the Charon Rig weight painting pipeline in StudioAspen/Aspen-2025-2026. Progressed weight painting toward the 0.3 milestone, improving deformation accuracy for character rigs used in animation/game development. No major bugs fixed this month.
Monthly summary for 2025-12: Focused on maturing the Charon Rig weight painting pipeline in StudioAspen/Aspen-2025-2026. Progressed weight painting toward the 0.3 milestone, improving deformation accuracy for character rigs used in animation/game development. No major bugs fixed this month.
In November 2025, delivered the initial Charon Rig for StudioAspen/Aspen-2025-2026 with bones and constraints, established Blender 4.4.3 compatibility, and reorganized assets to support animation pipelines. This work sets up the rigging foundation for upcoming character animation tasks and reduces future rework by aligning file locations with the tech art directory.
In November 2025, delivered the initial Charon Rig for StudioAspen/Aspen-2025-2026 with bones and constraints, established Blender 4.4.3 compatibility, and reorganized assets to support animation pipelines. This work sets up the rigging foundation for upcoming character animation tasks and reduces future rework by aligning file locations with the tech art directory.

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