
Worked on the Rotwood-Vale/Ratwood-Keep repository to expand ranged combat roles by introducing Gunner and Archer subclasses, each with unique starting equipment and skill bonuses. Focused on enhancing gameplay depth and player choice, the work involved rebalancing the MAA, Vanguard, and Watchman classes to improve class differentiation and overall balance. Implemented Retinue stat changes using C++ and character stat management techniques, with all adjustments consolidated in a documented patch for quality assurance. No critical bugs were reported during this period, as the primary emphasis remained on gameplay improvements, data-driven balance adjustments, and establishing a foundation for future content tuning.
March 2025 — Rotwood-Vale/Ratwood-Keep: Delivered a focused expansion of ranged combat options. Added Gunner and Archer subclasses with distinct starting equipment and skill bonuses to enhance ranged viability and improve accessibility for the MAA veteran role. Rebalanced MAA, Vanguard, and Watchman to strengthen class differentiation and balance. Implemented Retinue stat changes across the three classes (commit 788d5f5d898fd8ea32be65f41cbb62e34ca39012). No critical bugs reported this month; focus remained on delivering gameplay improvements and data-driven balance adjustments. Business value: broader player choice, deeper tactical play, and a foundation for upcoming content tuning; technical impact: multi-class balancing with concrete starting gear changes and a documented patch path for QA.
March 2025 — Rotwood-Vale/Ratwood-Keep: Delivered a focused expansion of ranged combat options. Added Gunner and Archer subclasses with distinct starting equipment and skill bonuses to enhance ranged viability and improve accessibility for the MAA veteran role. Rebalanced MAA, Vanguard, and Watchman to strengthen class differentiation and balance. Implemented Retinue stat changes across the three classes (commit 788d5f5d898fd8ea32be65f41cbb62e34ca39012). No critical bugs reported this month; focus remained on delivering gameplay improvements and data-driven balance adjustments. Business value: broader player choice, deeper tactical play, and a foundation for upcoming content tuning; technical impact: multi-class balancing with concrete starting gear changes and a documented patch path for QA.

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