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AukariBunn

PROFILE

Aukaribunn

Over a three-month period, contributed to Rotwood-Vale/Ratwood-Keep by designing and implementing new gameplay features focused on role-based progression and balance. Delivered a Scholar role expansion with teaching mechanics, new spells, and alchemy systems, integrating content across maps and supporting latejoin scenarios. Led a Roguetown job overhaul, introducing new subclasses and refactoring character traits to deepen progression and maintainability. Most recently, rebalanced the Ecclesiast job class, refining skills and loadouts for Preachers, Crusaders, and Monks to enhance thematic alignment and gameplay viability. Work emphasized object-oriented programming, content creation, and skill balancing using DM, with disciplined version control and robust testing.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
3
Lines of code
5,173
Activity Months3

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered Ecclesiast Job Class Rebalance for Preachers, Crusaders, and Monks in Rotwood-Vale/Ratwood-Keep, adjusting skills and loadouts to improve viability and thematic alignment while preserving compatibility. No major bugs fixed this month. Impact: clearer class identities, steadier balance, and maintainable code changes with strong traceability.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for Rotwood-Vale/Ratwood-Keep. Focused on delivering a core gameplay balance enhancement within the Roguetown module. Key feature delivered: Roguetown Job Overhaul - Youngfolk Rebalance and Progression Refactor, including new subclasses, rebalance of existing Youngfolk roles, refactoring character traits and job-specific skills, and disabling late-join announcements for refugees to deepen progression variety. No major bugs fixed this month. Impact: improved player engagement and progression depth; strengthened foundation for future Roguetown content; and improved maintainability of the job system. Technologies/skills demonstrated: gameplay systems design, modular refactoring, subclass architecture, and disciplined version control with clear commit messages.

December 2024

4 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Rotwood-Vale/Ratwood-Keep: Delivered the Scholar Role Introduction and Expansion featuring a teaching mechanic, extended scholar capabilities (teaching range, new spells/abilities, alchemy adjustments), and new world content including academy map, enhanced town square, and a potion-lab for brewing and selling. Implemented latejoin support for Scholar and associated map/content tweaks. Key deliverables included four commits addressing overhaul, world updates, balance fixes, and latejoin edge cases. This work drives player onboarding and engagement by expanding class depth, content exploration, and in-game economy, while improving balance and reliability of scholar-related systems. Skills demonstrated include systems design for role-based gameplay, content integration across maps, alchemy/balance tuning, patch-level bug fixes, and robust testing for edge cases.

Activity

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Quality Metrics

Correctness86.6%
Maintainability83.4%
Architecture80.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

Balance AdjustmentsCharacter CustomizationCharacter ProgressionCharacter Skill BalancingContent CreationGame DevelopmentJob System DesignLevel DesignMap DesignMap EditingNew Mechanics ImplementationObject-Oriented ProgrammingRole-Playing Game DesignSkill BalancingSpells and Abilities

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Rotwood-Vale/Ratwood-Keep

Dec 2024 Apr 2025
3 Months active

Languages Used

DM

Technical Skills

Character ProgressionCharacter Skill BalancingContent CreationGame DevelopmentLevel DesignMap Design