
Worked on TombEngine within the MontyTRC89/TombEngine repository, focusing on enhancing collision detection and gameplay stability using C++ and game development best practices. Over three months, addressed critical bugs affecting collision robustness, camera targeting in hazard environments, and pushable object alignment. Improved collision detection by refining logic for non-collidable volumes, underwater pushables, and bridge-related scenarios, resulting in more accurate physics and fewer false positives. Delivered targeted fixes to the combat camera system, ensuring correct surface targeting in quicksand rooms, and resolved a pushable object rotation exploit, thereby improving player control, input reliability, and overall maintainability of the collision codebase.
Month: 2025-08 — TombEngine (MontyTRC89/TombEngine) focused on stability and safety of pushable object interactions. Delivered a critical bug fix for pushable object alignment rotation that restores accurate collision detection and player control, reducing exploit risk and unintended movement. No new features released this month; emphasis was on quality, reliability, and maintainable code.
Month: 2025-08 — TombEngine (MontyTRC89/TombEngine) focused on stability and safety of pushable object interactions. Delivered a critical bug fix for pushable object alignment rotation that restores accurate collision detection and player control, reducing exploit risk and unintended movement. No new features released this month; emphasis was on quality, reliability, and maintainable code.
February 2025: TombEngine—Focused bug fix improving camera UX in hazard environments. Resolved a visual mis-targeting in Combat Camera for quicksand rooms by aligning the camera to the surface, enhancing visibility and combat accuracy. The fix was implemented with a single targeted commit, reducing risk and accelerating delivery while preserving core camera system stability.
February 2025: TombEngine—Focused bug fix improving camera UX in hazard environments. Resolved a visual mis-targeting in Combat Camera for quicksand rooms by aligning the camera to the surface, enhancing visibility and combat accuracy. The fix was implemented with a single targeted commit, reducing risk and accelerating delivery while preserving core camera system stability.
Concise monthly summary for Oct 2024 focusing on collision system robustness and stability in MontyTRC89/TombEngine. Highlights include improvements to collision detection for non-collidable volumes and pushables, zero-extent volume handling, and targeted fixes that reduce false positives and edge-case issues affecting bridge-related collisions and underwater pushables. These changes enhance physics accuracy, reliability, and maintainability, delivering measurable business value in gameplay fidelity and stability.
Concise monthly summary for Oct 2024 focusing on collision system robustness and stability in MontyTRC89/TombEngine. Highlights include improvements to collision detection for non-collidable volumes and pushables, zero-extent volume handling, and targeted fixes that reduce false positives and edge-case issues affecting bridge-related collisions and underwater pushables. These changes enhance physics accuracy, reliability, and maintainability, delivering measurable business value in gameplay fidelity and stability.

Overview of all repositories you've contributed to across your timeline