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Joey Quint

PROFILE

Joey Quint

Over a three-month period, contributed to MontyTRC89/TombEngine by developing four features focused on enhancing modding capabilities, AI systems, and documentation clarity. Expanded the Lua scripting API in C++ to expose gameplay state and environmental data, enabling dynamic mod behavior. Improved animation state machines for key characters and introduced explicit state constants to support future AI enhancements. Authored and refined technical documentation for scripting APIs and camera attachment functions, reducing ambiguity and improving onboarding for other developers. Demonstrated expertise in C++, Lua, and animation systems, with a focus on maintainability, clear API design, and supporting a more responsive game development workflow.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
4
Lines of code
179
Activity Months3

Your Network

5 people

Work History

November 2025

3 Commits • 2 Features

Nov 1, 2025

Concise monthly summary for 2025-11 focusing on TombEngine deliverables and business impact. Highlights: - Delivered key features in MontyTRC89/TombEngine: documentation improvements for AttachObjCamera and animation state machine improvements for Lara and Brown Beast to improve AI clarity and gameplay feel. - No major bugs fixed reported this period. - Built foundations for future AI enhancements through explicit state constants and clarified API usage, enhancing maintainability and developer velocity. - Demonstrated strong documentation practices, state-machine modelling, and API consistency across the codebase.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month 2025-10 - Monthly work summary focused on delivering clear, useful API documentation and enabling smoother AI feature usage in TombEngine.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for MontyTRC89/TombEngine focused on expanding modding capabilities through Lua scripting API enhancements. The team introduced new API endpoints to expose a moveable's target state and environmental wind data, enabling mods to respond to in-game state and weather with dynamic gameplay.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++HTMLMarkdown

Technical Skills

AI programmingC++C++ programmingGame DevelopmentLuaScriptingScripting API Developmentanimation systemsdocumentationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MontyTRC89/TombEngine

Nov 2024 Nov 2025
3 Months active

Languages Used

C++HTMLMarkdown

Technical Skills

C++Game DevelopmentLuaScriptingScripting API Developmentgame development