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Joey Quint

PROFILE

Joey Quint

During November 2024, Joey Quint enhanced the Lua scripting API for the MontyTRC89/TombEngine repository, focusing on expanding modding capabilities. He developed new API endpoints in C++ and Lua, allowing scripts to access a moveable’s target state and real-time wind data from the game environment. By exposing these features through Moveable.GetTargetState() and Effects.GetWind(), Joey enabled modders to create more dynamic and responsive gameplay experiences. The work demonstrated a solid understanding of scripting API development and game systems integration, delivering a targeted feature that deepened the engine’s extensibility without introducing bugs, though the scope was limited to a single feature.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
81
Activity Months1

Your Network

5 people

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for MontyTRC89/TombEngine focused on expanding modding capabilities through Lua scripting API enhancements. The team introduced new API endpoints to expose a moveable's target state and environmental wind data, enabling mods to respond to in-game state and weather with dynamic gameplay.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++HTMLMarkdown

Technical Skills

C++Game DevelopmentLuaScriptingScripting API Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MontyTRC89/TombEngine

Nov 2024 Nov 2024
1 Month active

Languages Used

C++HTMLMarkdown

Technical Skills

C++Game DevelopmentLuaScriptingScripting API Development

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