
Contributed to the ABallanza/Thief2_Map_Remake repository by delivering the initial implementation of three interactive gameplay mechanics: Scouting Orb, Spot Lever, and Spot Light. This work involved creating new blueprint assets and updating the player controller, item interactions, and map assets to support richer puzzle and stealth experiences. Using Unreal Engine and UnrealScript, the developer integrated these features cohesively into the existing game framework, ensuring alignment with the project’s design goals and roadmap. The implementation established a scalable foundation for future enhancements, focusing on extensibility and maintainability, and set the stage for additional content and refinements in subsequent development cycles.
January 2025 (2025-01) - Delivered initial implementation of three new interactive mechanics for ABallanza/Thief2_Map_Remake: Scouting Orb, Spot Lever, and Spot Light. Updated the player controller, item interactions, and map assets to enable richer gameplay and new puzzle/stealth opportunities. The work establishes a foundation for future polishing and scalability, aligned with design goals and the project roadmap.
January 2025 (2025-01) - Delivered initial implementation of three new interactive mechanics for ABallanza/Thief2_Map_Remake: Scouting Orb, Spot Lever, and Spot Light. Updated the player controller, item interactions, and map assets to enable richer gameplay and new puzzle/stealth opportunities. The work establishes a foundation for future polishing and scalability, aligned with design goals and the project roadmap.

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