
Worked on the ABallanza/Thief2_Map_Remake repository, delivering three core features over one month focused on asset integration and level design using Unreal Engine Asset and UnrealScript. Developed and integrated a torch lighting system, establishing a maintainable lighting pipeline and improving scene realism. Expanded environmental visuals by adding new textures and materials such as foliage, glass, and stone, along with picture element assets to enhance immersion. Updated level content with additional enemies and binary map changes, supporting clearer content iteration. The work accelerated the asset pipeline and reduced future rework, providing a solid foundation for ongoing game development and lighting improvements.
January 2025 monthly performance summary for ABallanza/Thief2_Map_Remake. Delivered end-to-end torch lighting integration, environmental visuals expansion, and level content updates for LD_MATHEVON_Alexandre. Improved realism and gameplay feel, established a maintainable lighting pipeline, and fixed torch-related lighting issues across scenes. Business value: accelerated asset pipeline, reduced rework in future lighting passes, and clearer content iteration path.
January 2025 monthly performance summary for ABallanza/Thief2_Map_Remake. Delivered end-to-end torch lighting integration, environmental visuals expansion, and level content updates for LD_MATHEVON_Alexandre. Improved realism and gameplay feel, established a maintainable lighting pipeline, and fixed torch-related lighting issues across scenes. Business value: accelerated asset pipeline, reduced rework in future lighting passes, and clearer content iteration path.

Overview of all repositories you've contributed to across your timeline