
Alek Funk developed and maintained core gameplay systems for the tfdsoft/famidash repository, focusing on platformer mechanics, collision detection, and physics simulation. Over six months, Alek delivered features such as dynamic hitbox logic, realistic ship physics, and robust slope handling, using C, Assembly, and Lua scripting. The work included refactoring movement and collision code for accuracy, implementing data-driven hitbox adjustments, and optimizing performance for constrained hardware. Alek’s approach emphasized stability, maintainability, and gameplay consistency, addressing over forty bugs and integrating new features that improved player experience. The depth of engineering ensured reliable, testable systems and a solid foundation for future development.
September 2025: Core ship physics stabilization in Famidash focusing on gravity handling and fallspeed control. The fix improves predictability of vertical movement by refining gravity input checks and capping fallspeed, with a non-macro implementation for speed limits to reduce edge-case instability. Implemented via two commits. This work enhances gameplay quality and provides a solid baseline for further physics tuning. Also addressed toolchain quirks (cc65) to ensure consistent behavior across builds.
September 2025: Core ship physics stabilization in Famidash focusing on gravity handling and fallspeed control. The fix improves predictability of vertical movement by refining gravity input checks and capping fallspeed, with a non-macro implementation for speed limits to reduce edge-case instability. Implemented via two commits. This work enhances gameplay quality and provides a solid baseline for further physics tuning. Also addressed toolchain quirks (cc65) to ensure consistent behavior across builds.
August 2025 monthly summary focusing on delivering and integrating realistic ship physics. Ported GDA ship physics into Famidash and refactored movement to leverage new physics parameters (gravity and fall speed) for more nuanced behavior; aligned in-game ship handling with GDA model to improve realism. No major bugs fixed this month; the work establishes a foundation for further tuning, QA feedback, and performance improvements. Business value: enhanced player experience, more predictable ship behavior, and a maintainable physics code path.
August 2025 monthly summary focusing on delivering and integrating realistic ship physics. Ported GDA ship physics into Famidash and refactored movement to leverage new physics parameters (gravity and fall speed) for more nuanced behavior; aligned in-game ship handling with GDA model to improve realism. No major bugs fixed this month; the work establishes a foundation for further tuning, QA feedback, and performance improvements. Business value: enhanced player experience, more predictable ship behavior, and a maintainable physics code path.
February 2025 (tfdsoft/famidash) focused on stability, accuracy, and data integrity. Completed targeted bug fixes that improve collision handling, hitbox alignment, and test data/assembly behavior. Changes delivered with clear commits to reduce regressions and improve reliability in gameplay interactions.
February 2025 (tfdsoft/famidash) focused on stability, accuracy, and data integrity. Completed targeted bug fixes that improve collision handling, hitbox alignment, and test data/assembly behavior. Changes delivered with clear commits to reduce regressions and improve reliability in gameplay interactions.
January 2025: Delivered significant reliability improvements to hit detection and orb interactions in tfdsoft/famidash. Implemented data-driven hitbox refinements across multiple levels and fixed robot-mode orb jump behavior by correctly setting the 'orbed' flag for the active player. These changes enhance gameplay accuracy, reduce misfires in hit detection, and improve consistency of orb interactions.
January 2025: Delivered significant reliability improvements to hit detection and orb interactions in tfdsoft/famidash. Implemented data-driven hitbox refinements across multiple levels and fixed robot-mode orb jump behavior by correctly setting the 'orbed' flag for the active player. These changes enhance gameplay accuracy, reduce misfires in hit detection, and improve consistency of orb interactions.
December 2024 monthly summary for tfdsoft/famidash focusing on gameplay quality, stability, and performance. Delivered core physics and rendering improvements, expanded testing tooling, and configurable game-mode support. The work focused on making slopes feel natural, balancing gravity effects, improving camera behavior, and tightening hitboxes and collisions for a more predictable player experience. Resulting changes reduced edge-case bugs, improved performance on constrained hardware, and laid groundwork for faster iteration and feature rollouts.
December 2024 monthly summary for tfdsoft/famidash focusing on gameplay quality, stability, and performance. Delivered core physics and rendering improvements, expanded testing tooling, and configurable game-mode support. The work focused on making slopes feel natural, balancing gravity effects, improving camera behavior, and tightening hitboxes and collisions for a more predictable player experience. Resulting changes reduced edge-case bugs, improved performance on constrained hardware, and laid groundwork for faster iteration and feature rollouts.
In November 2024, the Famidash project delivered a blend of stability improvements, enhanced hitbox/collision handling, and expanded gameplay features across the tfdsoft/famidash repository. The work focused on a robust 2-player experience, reliable level entry behavior, and clearer hitbox visualization, while enabling new gameplay modes that can drive engagement and retention. "Business value" improvements center on fewer regressions, faster bug resolution, and richer player interactions.
In November 2024, the Famidash project delivered a blend of stability improvements, enhanced hitbox/collision handling, and expanded gameplay features across the tfdsoft/famidash repository. The work focused on a robust 2-player experience, reliable level entry behavior, and clearer hitbox visualization, while enabling new gameplay modes that can drive engagement and retention. "Business value" improvements center on fewer regressions, faster bug resolution, and richer player interactions.

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