
Contributed to the Cataclysm-BN repository by developing gameplay features and refining balance systems using C++. Delivered a crouch-based stealth enhancement that increased player stealth when crouching and improved visibility calculations, directly impacting core gameplay fidelity. Introduced seed weight normalization within the balance subsystem to support consistent tuning of game mechanics. Addressed a critical bug by ensuring the repeating crossbow turret correctly applied the rifle skill, aligning its behavior with intended mechanics. Additionally, implemented in-game UI guidance to clarify wind turbine and mill power output, improving player onboarding and reducing ambiguity. Demonstrated strengths in game development, balance, and UI integration.
September 2025 – Cataclysm-BN: Delivered a focused in-game UI guidance update that explains wind turbine and mill power output, clarifying energy mechanics for players. This improves onboarding, reduces gameplay ambiguity, and supports longer engagement. No major bugs fixed this month in this repository; changes are isolated to UI text with stable integration. Demonstrated strong UI copy integration, Git-based traceability to issue #7184, and careful feature-branch delivery.
September 2025 – Cataclysm-BN: Delivered a focused in-game UI guidance update that explains wind turbine and mill power output, clarifying energy mechanics for players. This improves onboarding, reduces gameplay ambiguity, and supports longer engagement. No major bugs fixed this month in this repository; changes are isolated to UI text with stable integration. Demonstrated strong UI copy integration, Git-based traceability to issue #7184, and careful feature-branch delivery.
December 2024 focused on reinforcing core gameplay fidelity, streamlining balance tuning, and fixing a critical turret interaction to align with intended mechanics. Deliverables spanned stealth, balance normalization, and a targeted bug fix across the Cataclysm-BN project.
December 2024 focused on reinforcing core gameplay fidelity, streamlining balance tuning, and fixing a critical turret interaction to align with intended mechanics. Deliverables spanned stealth, balance normalization, and a targeted bug fix across the Cataclysm-BN project.

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