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DoubleBullfrog

PROFILE

Doublebullfrog

Worked on the Cataclysm-BN repository to deliver two targeted features focused on code quality and gameplay balance. Introduced code formatting standardization by updating the deno.lock file to include the dprint formatter and platform-specific binaries, ensuring consistent code style across the project and streamlining future development. Addressed a gameplay balance issue by renaming the railgun to coilgun and reallocating copper wire resources between rifle and pistol conversions, resolving an inconsistency in resource requirements. The work leveraged skills in configuration management, dependency management, and game balancing, with all changes implemented in JSON to maintain compatibility and clarity within the existing codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
332
Activity Months1

Work History

November 2024

2 Commits • 2 Features

Nov 1, 2024

Month: 2024-11 | Cataclysm-BN: Delivered code formatting standardization and weapon balance improvements, with measurable impact on code quality and gameplay economics. This month focused on aligning tooling, enforcing a consistent code style, and addressing resource balance to improve player experience and development velocity.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JSON

Technical Skills

Code FormattingConfiguration ManagementDependency ManagementGame Balancing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

cataclysmbnteam/Cataclysm-BN

Nov 2024 Nov 2024
1 Month active

Languages Used

JSON

Technical Skills

Code FormattingConfiguration ManagementDependency ManagementGame Balancing