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AleksisBoy

PROFILE

Aleksisboy

Over a three-month period, contributed to LittleWallSt/LifeUnderPressure by delivering gameplay features, bug fixes, and system enhancements focused on underwater simulation and player immersion. Leveraging Unity and C#, implemented improvements such as refined underwater physics, dynamic audio integration using FMOD, and asynchronous scene loading to optimize performance. Enhanced the quest and scanner systems with event-driven logic and expanded aquatic life content, while also polishing UI elements and ensuring data integrity for persistent player progress. The work included asset management, code refactoring, and debugging, resulting in a more stable, visually cohesive, and maintainable codebase that supports ongoing gameplay development.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

71Total
Bugs
8
Commits
71
Features
30
Lines of code
51,034
Activity Months3

Your Network

5 people

Work History

December 2024

7 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for LittleWallSt/LifeUnderPressure. Focused on delivering a polished user experience, meaningful gameplay improvements, and robust data integrity. The month combined UI branding polish, gameplay content and quest system enhancements, and fixes to data handling and asset naming to ensure reliable player progress tracking across releases.

November 2024

57 Commits • 23 Features

Nov 1, 2024

November 2024 for LittleWallSt/LifeUnderPressure delivered core audio stability, gameplay enrichment, and UI polish that drive user engagement and reduce support risk. Key work spanned audio system stabilization, event-driven scanner/aquatic life features, performance improvements through async scene loading and UI parity, and data persistence refinements, all contributing to a smoother player experience and easier long-term maintainability.

October 2024

7 Commits • 5 Features

Oct 1, 2024

October 2024 (2024-10) performance summary for LittleWallSt/LifeUnderPressure. Delivered core gameplay and system improvements spanning underwater physics, depth simulation, audio lifecycle, cave integration, and dynamic UI, contributing to greater realism, stability, and player immersion. The month included major bug fixes, significant feature work, and codebase cleanup to simplify scene management.

Activity

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Quality Metrics

Correctness83.0%
Maintainability83.8%
Architecture74.8%
Performance78.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset FilesUnity PrefabUnity SceneUnity Scene DataYAML

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementAsynchronous ProgrammingAudio IntegrationAudio ManagementAudio ProgrammingBug FixingC#C# ScriptingCode CleanupData ManagementDebuggingDebugging Tools

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LittleWallSt/LifeUnderPressure

Oct 2024 Dec 2024
3 Months active

Languages Used

C#Unity AssetUnity SceneYAMLUnityUnity Asset FilesUnity PrefabUnity Scene Data

Technical Skills

Audio IntegrationAudio ManagementEvent HandlingFMODGame DevelopmentMaterial System