
Contributed to the LittleWallSt/LifeUnderPressure repository by developing and refining core gameplay systems, including a submarine boost mechanic with integrated UI, cooldown logic, and responsive input handling. Enhanced player experience through iterative UI/UX improvements, audio integration using FMOD, and the addition of world content such as habitats and event-driven systems. Addressed stability and polish by fixing bugs related to depth meter behavior, respawn logic, and audio cues, while maintaining code quality through refactoring and documentation. Leveraged C#, Unity, and Scriptable Objects to deliver features supporting player progression, monetization flows, and robust end-to-end gameplay, demonstrating disciplined engineering and feature evaluation.
November 2024 performance summary for LittleWallSt/LifeUnderPressure and LittleSt/LifeUnderPressure. The month focused on UX polish, robust end-to-end gameplay flow, content expansion, and stability, delivering high-impact features and critical fixes that bolster retention and monetization opportunities while improving developer productivity. Key work spanned UI upgrades, end-game event handling, audio/voicelines, world content, and engineering hygiene.
November 2024 performance summary for LittleWallSt/LifeUnderPressure and LittleSt/LifeUnderPressure. The month focused on UX polish, robust end-to-end gameplay flow, content expansion, and stability, delivering high-impact features and critical fixes that bolster retention and monetization opportunities while improving developer productivity. Key work spanned UI upgrades, end-game event handling, audio/voicelines, world content, and engineering hygiene.
October 2024 — LittleWallSt/LifeUnderPressure: Implemented Submarine Boost mechanic with UI and cooldowns, including input handling, charging, and UI indicators; refactored the depth meter to support depth zones and smoother visualization. Enabled Depth Meter UI to expose depth information in-game. Per product direction, deprecated the Depth Meter feature, recalibrated UI positions, and disabled related objects. These changes delivered a new player mobility feature, improved in-game depth feedback options during experimentation, and established a disciplined feature evaluation workflow. Technologies demonstrated include gameplay systems, UI integration, cooldown/charging logic, and refactoring practices.
October 2024 — LittleWallSt/LifeUnderPressure: Implemented Submarine Boost mechanic with UI and cooldowns, including input handling, charging, and UI indicators; refactored the depth meter to support depth zones and smoother visualization. Enabled Depth Meter UI to expose depth information in-game. Per product direction, deprecated the Depth Meter feature, recalibrated UI positions, and disabled related objects. These changes delivered a new player mobility feature, improved in-game depth feedback options during experimentation, and established a disciplined feature evaluation workflow. Technologies demonstrated include gameplay systems, UI integration, cooldown/charging logic, and refactoring practices.

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