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Sechkar Uliana

PROFILE

Sechkar Uliana

Contributed to the LittleWallSt/LifeUnderPressure repository by developing and refining core gameplay systems, including a submarine boost mechanic with integrated UI, cooldown logic, and responsive input handling. Enhanced player experience through iterative UI/UX improvements, audio integration using FMOD, and the addition of world content such as habitats and event-driven systems. Addressed stability and polish by fixing bugs related to depth meter behavior, respawn logic, and audio cues, while maintaining code quality through refactoring and documentation. Leveraged C#, Unity, and Scriptable Objects to deliver features supporting player progression, monetization flows, and robust end-to-end gameplay, demonstrating disciplined engineering and feature evaluation.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

66Total
Bugs
10
Commits
66
Features
23
Lines of code
18,293
Activity Months2

Your Network

5 people

Work History

November 2024

60 Commits • 21 Features

Nov 1, 2024

November 2024 performance summary for LittleWallSt/LifeUnderPressure and LittleSt/LifeUnderPressure. The month focused on UX polish, robust end-to-end gameplay flow, content expansion, and stability, delivering high-impact features and critical fixes that bolster retention and monetization opportunities while improving developer productivity. Key work spanned UI upgrades, end-game event handling, audio/voicelines, world content, and engineering hygiene.

October 2024

6 Commits • 2 Features

Oct 1, 2024

October 2024 — LittleWallSt/LifeUnderPressure: Implemented Submarine Boost mechanic with UI and cooldowns, including input handling, charging, and UI indicators; refactored the depth meter to support depth zones and smoother visualization. Enabled Depth Meter UI to expose depth information in-game. Per product direction, deprecated the Depth Meter feature, recalibrated UI positions, and disabled related objects. These changes delivered a new player mobility feature, improved in-game depth feedback options during experimentation, and established a disciplined feature evaluation workflow. Technologies demonstrated include gameplay systems, UI integration, cooldown/charging logic, and refactoring practices.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.0%
Architecture77.4%
Performance79.4%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneYAML

Technical Skills

Asset ManagementAudio IntegrationBug FixingC#C# ScriptingCode CleanupCoroutinesDebuggingEvent HandlingFMODGame DevelopmentInput HandlingInput ManagementPhysics SimulationPrefab Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

LittleWallSt/LifeUnderPressure

Oct 2024 Nov 2024
2 Months active

Languages Used

C#UnityUnity PrefabYAMLUnity AssetUnity Scene

Technical Skills

C#C# ScriptingGame DevelopmentInput HandlingPhysics SimulationUI Development

LittleSt/LifeUnderPressure

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentUI DevelopmentUnity