
Over six months, contributed to AlexisBliesener/Bewitched by building and refining core gameplay systems, including combat mechanics, possession features, and persistent save functionality. Leveraged Unity and C# to implement robust camera controls, animation pipelines, and scene merging workflows, enabling smoother player experiences and faster iteration. Enhanced reliability through extensive unit testing, CI/CD automation, and systematic bug fixing, while maintaining code quality with regular refactoring and documentation. Integrated visual effects, audio management, and UI improvements to elevate player feedback and accessibility. The work demonstrated depth in 3D modeling, AI programming, and level design, resulting in a maintainable and scalable codebase.
December 2025 monthly summary for AlexisBliesener/Bewitched. Key deliverables focused on stabilizing core gameplay loops, improving level assembly, and elevating player feedback. - Level and Scene Merging Improvements: Stabilized and enhanced the level/scene merging workflow across scenes, levels, and related prefab merges, enabling more reliable level assembly and faster iteration. Representative commits include 02c5ac95b1be3bfc7c67ea5893bec7f75744cbc3 (Level merge), 67e023bf70b70086f19facd284d1875f26ca5929 (scene for merging), 8270e366fede63115a59913116c6a245612ab5e9 (level merge), f59a623aaadbdb54d0306ebcbc156ce30c6615a9 (level merge), edac588860c9fdbcaedd78cbb4ca855e111e5529 (Merging scene), 5439f9f97c0bd6e703aeed9374e4b504fffa2a6e (guard prefab merge). - Gameplay Feedback & Visuals: Added vignette when enemies are present to enhance player feedback (e189b90ec1fddf6e60ac597513a8c580e4534e1c). UI/narrative enhancements also progressed with narrative popups, loading screen transform, and main menu updates (b53bff97f3f5e8ca8961cd8198a3b97eadd62de9; a3901571433644db99b18bf6c082ba2bff560dba; 851152b8aab9888b7185397bf50129833a8625de). - Camera & Controls Enhancements: Implemented camera system enhancements for usability and stability, including a camera zoom bug fix and broader camera changes (2e494691c9d1afdf681b5ca1043d88426d843edb; 511acc1e74338e6ddaf983c0afeff3be9d7b1a1e; camera controls improvements in Eleth and related commits 911a00b6cf0851bd2cc37c8ffc964a85cfa33ecb, 3adf560c634ddb1a9b993dc75a67c9ec18ec88ad, 32e703b1381fe22dab7e353e48db13b8aeaa7fbd, e0cb10f7690478168861aa621192dd8da0c5f30e). - Level 2 Setup, Cleanup & Rendering: Streamlined Level 2 structure and cleanup, enabling faster iteration and production readiness (ac118bca93e08cd8cec0f63bc4663cc8890615ea; 4248d2d64a3fb7ae29030f9669fa9eeddfb638d0; 7dc047e3c268c6cff7ad1e6b31d23c8187fec958; 5cacddc1a244458e1c1ca17cc35e5cfd29594205; 7f5b728781e877b378a96f7c2d3c5a0201fb1224; eba3ce0acbfd7c1f7e2ec298633de8fb5e0e25aa; 5c379ac963f24369b58897c12605f141417c94f2). - Visual Effects, Textures & Rendering Tweaks: Slate texture integration; VFX adjustments including removal of visible hitbox, VFX during cutscenes, possession VFX scaling, and related fixes (f66046335ecd878cbac112f933ce5e3265d6995a; eb5b2bdb61df7b914ef602547fe038362cc26093; 162e845079ecb6cecb5dd8377792009a63d5e163; 51a10b3ae06588580813a9fd37974b224f5558a7; d67906eb7c63acfd2f99544fcad7338a9272801b; 2f5c72a956f57ab9fad6c14b81a5c331f553ffca). - Code Quality, Maintenance & Testing: Code cleanup and refactor for maintainability, read-only mode toggles, and test stability improvements (c06304377f87b0fd195a8cbbca344cfe805bf6c4; f ?; 1022c0e9a005367280cfb803ca0536cf85a67bd6; 4998a885285b828dc69b6af7fee628c24f467eb4; 3e770791b5b2a6b94b3f554402bf62af113c7e2c; f2a0f461ff7e943f5d6cf1742ecabd80466c4b32; f8c6b5ddb89e4d5d61a98a93b106fff38fd1b1b7). - Accessibility, Balancing & Stability: Various fixes to gravity, cancel logic, camera locks, and entity positioning to improve gameplay stability and reduce edge-case failures.
December 2025 monthly summary for AlexisBliesener/Bewitched. Key deliverables focused on stabilizing core gameplay loops, improving level assembly, and elevating player feedback. - Level and Scene Merging Improvements: Stabilized and enhanced the level/scene merging workflow across scenes, levels, and related prefab merges, enabling more reliable level assembly and faster iteration. Representative commits include 02c5ac95b1be3bfc7c67ea5893bec7f75744cbc3 (Level merge), 67e023bf70b70086f19facd284d1875f26ca5929 (scene for merging), 8270e366fede63115a59913116c6a245612ab5e9 (level merge), f59a623aaadbdb54d0306ebcbc156ce30c6615a9 (level merge), edac588860c9fdbcaedd78cbb4ca855e111e5529 (Merging scene), 5439f9f97c0bd6e703aeed9374e4b504fffa2a6e (guard prefab merge). - Gameplay Feedback & Visuals: Added vignette when enemies are present to enhance player feedback (e189b90ec1fddf6e60ac597513a8c580e4534e1c). UI/narrative enhancements also progressed with narrative popups, loading screen transform, and main menu updates (b53bff97f3f5e8ca8961cd8198a3b97eadd62de9; a3901571433644db99b18bf6c082ba2bff560dba; 851152b8aab9888b7185397bf50129833a8625de). - Camera & Controls Enhancements: Implemented camera system enhancements for usability and stability, including a camera zoom bug fix and broader camera changes (2e494691c9d1afdf681b5ca1043d88426d843edb; 511acc1e74338e6ddaf983c0afeff3be9d7b1a1e; camera controls improvements in Eleth and related commits 911a00b6cf0851bd2cc37c8ffc964a85cfa33ecb, 3adf560c634ddb1a9b993dc75a67c9ec18ec88ad, 32e703b1381fe22dab7e353e48db13b8aeaa7fbd, e0cb10f7690478168861aa621192dd8da0c5f30e). - Level 2 Setup, Cleanup & Rendering: Streamlined Level 2 structure and cleanup, enabling faster iteration and production readiness (ac118bca93e08cd8cec0f63bc4663cc8890615ea; 4248d2d64a3fb7ae29030f9669fa9eeddfb638d0; 7dc047e3c268c6cff7ad1e6b31d23c8187fec958; 5cacddc1a244458e1c1ca17cc35e5cfd29594205; 7f5b728781e877b378a96f7c2d3c5a0201fb1224; eba3ce0acbfd7c1f7e2ec298633de8fb5e0e25aa; 5c379ac963f24369b58897c12605f141417c94f2). - Visual Effects, Textures & Rendering Tweaks: Slate texture integration; VFX adjustments including removal of visible hitbox, VFX during cutscenes, possession VFX scaling, and related fixes (f66046335ecd878cbac112f933ce5e3265d6995a; eb5b2bdb61df7b914ef602547fe038362cc26093; 162e845079ecb6cecb5dd8377792009a63d5e163; 51a10b3ae06588580813a9fd37974b224f5558a7; d67906eb7c63acfd2f99544fcad7338a9272801b; 2f5c72a956f57ab9fad6c14b81a5c331f553ffca). - Code Quality, Maintenance & Testing: Code cleanup and refactor for maintainability, read-only mode toggles, and test stability improvements (c06304377f87b0fd195a8cbbca344cfe805bf6c4; f ?; 1022c0e9a005367280cfb803ca0536cf85a67bd6; 4998a885285b828dc69b6af7fee628c24f467eb4; 3e770791b5b2a6b94b3f554402bf62af113c7e2c; f2a0f461ff7e943f5d6cf1742ecabd80466c4b32; f8c6b5ddb89e4d5d61a98a93b106fff38fd1b1b7). - Accessibility, Balancing & Stability: Various fixes to gravity, cancel logic, camera locks, and entity positioning to improve gameplay stability and reduce edge-case failures.
November 2025 highlights for AlexisBliesener/Bewitched. Key features delivered include a persistent Save System across levels and scenes, movement and run mechanics overhaul with improved collision handling and aiming integration, and enhanced scene/level merging workflows. The month also delivered Ogre animation integration, refined graph rendering, and expanded level/scene merging capabilities to streamline content delivery. This period also focused on stability improvements through extensive tests, UI fixes, and build-system reliability to reduce release risk and ensure smoother player experiences at scale.
November 2025 highlights for AlexisBliesener/Bewitched. Key features delivered include a persistent Save System across levels and scenes, movement and run mechanics overhaul with improved collision handling and aiming integration, and enhanced scene/level merging workflows. The month also delivered Ogre animation integration, refined graph rendering, and expanded level/scene merging capabilities to streamline content delivery. This period also focused on stability improvements through extensive tests, UI fixes, and build-system reliability to reduce release risk and ensure smoother player experiences at scale.
2025-10 monthly summary for AlexisBliesener/Bewitched: Delivered substantial combat system enhancements, persistence and architecture groundwork, and stability improvements. The work focused on business value through better player experience, maintainable code, and scalable development practices.
2025-10 monthly summary for AlexisBliesener/Bewitched: Delivered substantial combat system enhancements, persistence and architecture groundwork, and stability improvements. The work focused on business value through better player experience, maintainable code, and scalable development practices.
September 2025 saw a focused push on reliability, core gameplay systems, and asset/structure improvements to enable faster iteration and higher quality releases. The month delivered key stability work, foundational gameplay enhancements, and a clearer project structure, positioning the product for meshed visuals and responsive gameplay.
September 2025 saw a focused push on reliability, core gameplay systems, and asset/structure improvements to enable faster iteration and higher quality releases. The month delivered key stability work, foundational gameplay enhancements, and a clearer project structure, positioning the product for meshed visuals and responsive gameplay.
August 2025 monthly update for AlexisBliesener/Bewitched: Focused on delivering core platform capabilities, stabilizing developer workflows, and increasing game reliability through automated testing, improved camera system, and audio enhancements. Achievements span CI/CD automation for Unity, camera/input improvements with state persistence, audio spatialization and global volume enhancements, and expanded unit test coverage for key gameplay components.
August 2025 monthly update for AlexisBliesener/Bewitched: Focused on delivering core platform capabilities, stabilizing developer workflows, and increasing game reliability through automated testing, improved camera system, and audio enhancements. Achievements span CI/CD automation for Unity, camera/input improvements with state persistence, audio spatialization and global volume enhancements, and expanded unit test coverage for key gameplay components.
June 2025 — Key feature delivered: Project migration and repository import to GitHub, with complete preservation of the Unity project, assets, and configuration. Major bugs fixed: None reported this month. Overall impact and accomplishments: Created a centralized development baseline on GitHub, ensuring history continuity and smoother onboarding for future work; paved the way for ongoing feature development and faster collaboration. Technologies/skills demonstrated: version control migration, Unity project handling, asset/config fidelity, and cross-team collaboration.
June 2025 — Key feature delivered: Project migration and repository import to GitHub, with complete preservation of the Unity project, assets, and configuration. Major bugs fixed: None reported this month. Overall impact and accomplishments: Created a centralized development baseline on GitHub, ensuring history continuity and smoother onboarding for future work; paved the way for ongoing feature development and faster collaboration. Technologies/skills demonstrated: version control migration, Unity project handling, asset/config fidelity, and cross-team collaboration.

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